Race Representation in a Node's Architecture

Post by Dolyem on 2021-08-06 23:32:24

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Post by CROW3 on 2021-08-06 23:45:34

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Post by Dolyem on 2021-08-06 23:50:50

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Post by Azherae on 2021-08-06 23:59:55

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So it is. I have learned in life that there is no real way to directly get others to understand or accept what one finds important.

I can only hope that Steven, having been in the same sort of position relative to MMOs as a whole, can sympathize in a way that you (maybe?) can't, regarding the value of experiences, and add something if it isn't too difficult.

I don't know how they intend to handle Tulnar, but if they don't get influence on surface nodes, the code would already be there mostly.

Post by CROW3 on 2021-08-07 00:13:51

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Post by Azherae on 2021-08-07 00:24:00

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Which is precisely the worst part. It may make for 'good RP', but 'having the Vek hate the outsider' even when the outsider in question doesn't even want to have that effect, just wants to live among them, is... not great.

That sort of conflict is interesting, but not to me, the person who 'wants to take the Vek side without having to be one'. It does sorta solve the problem though. Nothing specifically 'prevents me from driving off other Empyreans'.

There's only one problem left there.

Village of equal numbers Empyrean and Vek. The Vek all like their culture. The Empyreans all like the Vek culture. The Empyreans... have to fight amongst themselves, vote someone out, etc, until there are 'too few of them for the Vek to be supplanted'? Ok... but...

I wanted to help.

The Village could maybe reach Town if they could all work together, but they 'can't', in that case.

It's an unlikely situation, given the number of players it takes to raise a Node, probably, but I can say that it basically 'forces me to detach from either the Node style I like, or from participating in the Node progression system in the way I would enjoy', and that seems to be an actual gameplay loss, from my side. I suppose it isn't strictly speaking 'a loss that is different from any other playstyle that the Node system doesn't support', it just... doesn't seem necessary to prevent it from supporting that one.

Post by CROW3 on 2021-08-07 00:36:49

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Post by Azherae on 2021-08-07 00:54:11

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I don't really have an answer beyond the one I offered either, and I don't think there's any flawless ones. The issue with the vote is moreso logistics, it depends on who is able to log in, to vote, and I think that 'contribution' doesn't require 'citizenship', so this might go against the overall spirit of the node system.

I don't actually want to 'definitively solve this', I'd be fine with 'being the equivalent of a Tulnar's influence type' (again, assuming that they don't really have too much of one when it comes to surface nodes) and letting things go however they go. That would also keep the other type of potential effect you're talking about, with the conflicts, possible betrayals, and all that.

Post by VmanGman on 2021-08-07 06:49:10

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Post by Wyborn on 2021-08-07 07:02:30

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Post by CROW3 on 2021-08-07 07:05:07

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Post by Dygz on 2021-08-07 11:35:59

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Post by VmanGman on 2021-08-07 13:38:43

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Post by HumblePuffin on 2021-08-07 14:09:04

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Post by CROW3 on 2021-08-07 14:12:46

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Post by Dygz on 2021-08-07 16:10:24

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Post by HazardNumberSeven on 2021-08-07 17:19:13

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