We have not received permission from CROW3 to share the quoted post.
Which is precisely the worst part. It may make for 'good RP', but 'having the Vek hate the outsider' even when the outsider in question doesn't even want to have that effect, just wants to live among them, is... not great.
That sort of conflict is interesting, but not to me, the person who 'wants to take the Vek side without having to be one'. It does sorta solve the problem though. Nothing specifically 'prevents me from driving off other Empyreans'.
There's only one problem left there.
Village of equal numbers Empyrean and Vek. The Vek all like their culture. The Empyreans all like the Vek culture. The Empyreans... have to fight amongst themselves, vote someone out, etc, until there are 'too few of them for the Vek to be supplanted'? Ok... but...
I wanted to help.
The Village could maybe reach Town if they could all work together, but they 'can't', in that case.
It's an unlikely situation, given the number of players it takes to raise a Node, probably, but I can say that it basically 'forces me to detach from either the Node style I like, or from participating in the Node progression system in the way I would enjoy', and that seems to be an actual gameplay loss, from my side. I suppose it isn't strictly speaking 'a loss that is different from any other playstyle that the Node system doesn't support', it just... doesn't seem necessary to prevent it from supporting that one.