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This is probably my main problem with designing in this way, for this era.
Memetic propagation. A 'good build', a 'proper way of playing', these things are now 'a way content creators sell their character building ability/pattern matching ability for internet points'. I don't like doing it because I feel it ruins the games, but when the designer gives you an easy mark, a puzzle-obfuscation that isn't about 'building well' but 'figuring out which things they expected to be the most effective or naturally biased toward', then that's it.
Someone online gets famous by making guides, players follow the guides and that's it. This isn't new. It's been the way things worked since the first gaming magazine, except that YouTube now means 'everyone's a publisher' and they're all literally racing to get their guide/build out first.
It also means that 'character building skill' is in itself negated. An army of carbon-copied clones appears and it goes back to being about twitch skills. I've explained this (somewhat) to these same posters before as well. It does not seem relevant to them. They either assume it won't happen, assume it won't bother them, or assume 'it won't be that bad and won't really affect the game'.
I can't tell you what to do, but if you continue, expect to exhaust yourself for no benefit. Wait 5 hours, watch the Livestream, and depending on what's in it, decide if you want to 'fight on this hill' anymore yourself.