Tab vs Action Combat Philosphy
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But they aren't de-emphasized because they have to be, and some people prefer to emphasize them more again.
That may not result in a game you want to play, but that doesn't make it less valid.
It is, actually, the primary thing that causes what I
perceive
as a divergence.
Some players will see 'losing their Node due to a cumulative negative ingame RNG as an opportunity for a great story'.
Some will see it as the most unfair nonsense they have experienced since (insert terrible unfair nonsense here).
Which is Ashes for, though, is the question? I'm starting to bet on the first.
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Then... what exactly are you doing? Working to convince a specific solo-style player whose focus tends to be on the story experience, that their specific idea of what randomness should cover, is not good for the game as a whole?
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Spoken like a true Samurai!
As long as you're either 'having fun' or 'achieving your goal', I'm happy for you.
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