Do you think you are a part of the "Target Audience"? Why or Why not?
We have not received permission from CROW3 to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from bloodprophet to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from BaSkA_9x2 to share this post.
We have not received permission from bloodprophet to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from bloodprophet to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Noaani to share the quoted post.
Noaani: 'The sky isnt a real color because everyone has a different opinion!'
Everyone: 'gives their explanation of the color they see. Some explain Raleigh scattering.'
Noaani: 'See it isn't real you disagree.'
Bp: 'what color do you see though'
The point of asking is because you come off as arguing the color didn't exist rather than just 'here is the different ways we detect the color. It matches these scientific principles probably'.
It makes it easier to -gasp- relate to you and try to explain things in a way you will understand better. Shocking in a public discourse forum I know.
We have not received permission from Noaani to share this post.
I will add my definition to the pile.
Player versus Variable, where the variable purposely does not exclude any given activity found in an mmo.
Environment, Player, Objective, Raid, Resources (crafters know what I mean)
You can plug in any of those known possible variables into the x and it still made sense when talking about the game.
It's designed to tell you something. But it's also designed to make you fill in the blanks. Because that's what good marketing does. But it's also built this way to avoid sticky labels that would cause people to hold a strong belief not easily explained away that it is only one type of game. It is good marketing, but not informative beyond giving you a general sense that they want to aim at making something where all the variables matter.
Other than your definition everyone else's definition given fits this model. It's not that they aren't different. It is that they are all CORRECTLY different.
Now that I have described the marketing equivalent of Raleigh scattering I am sure you all have much to discuss.
We have not received permission from Noaani to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Noaani to share the quoted post.
Actually it's the reverse. It'd be bad marketing of a product because more concrete examples are required at that stage of production. Where as here they benefit in not committing to a single idea or being pigeonholed into one because it better allows them to attract donations and investments.
A key rule when analyzing marketing: Just because the marketing doesn't work on you doesn't mean it's not effective. You might not be close to their average target audience.
We have not received permission from Noaani to share this post.
We have not received permission from Songcaller to share this post.
We have not received permission from Noaani to share the quoted post.
Your getting to a level of me needing to charge you a consulting fee. Not quite, but close.
PvX served a purpose of making people fill in their own expectations. They are just on the edge of being specific without committing to an distinct image. The kickstarter is proof enough that it was a successful technique for the concept phase.
What Intrepid wants to make is a complex multifaceted concept. Less intelligent or emotional people can get dogmatically or emotionally hung up on things they would otherwise be interested in even when the concept wouldn't ultimately be something that dettered the part of the game where they would have fun. This is why I have not called them out as using immoral marketing practices. It is morally grey at worst and orange at best.
At the concept phase you do better to avoid triggering such negative associations and expectations. At the product phase you do better by showing a wide range of attractive features in a certain order to get the right ideas stuck in the customers expectations.
You can obviously spin this in your usual twistedly cynical way, it could be true. But it would be irrelevantly true as it has a positive effect for their actual target audience in either case.
We have not received permission from Noaani to share this post.
We have not received permission from Xerheart to share this post.
We have not received permission from Noaani to share this post.
We have not received permission from Noaani to share the quoted post.
The morality of marketing practices is a whole subfield. Albeit underfunded. It is one I felt compelled to study myself, though I didn't feel like persuing ethics as a whole in a professional fashion as it would deviate from what I find enjoyable and fulfilling. But rest assured that good people are doing their best to make sure there are systems and methodologies constantly being developed to give more people tools to push against immoral marketing.
You can bank on me being extremely vocal and persistent about it if Intrepid ever crosses that line.
We have not received permission from Noaani to share this post.
We have not received permission from bloodprophet to share this post.
We have not received permission from bloodprophet to share this post.
We have not received permission from Dygz to share this post.
We have not received permission from Vhaeyne to share this post.