Do you think you are a part of the "Target Audience"? Why or Why not?
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My problem with Ashes is actually that all the things they are unambiguous about are good when they're done well and terrible to the point of painful when they are not. It's not usually things like 'There will be this ratio of instanced dungeons to non', it's stuff like 'we will be balancing around group PvP'. Uhhh....
And New World was just another reminder in a very long list of 'MMOs are really hard to make and require a rare skillset'. I watch it and think 'wait who signed off on this?' at least once per video. I find it incredibly hard to trust that MMO developers have thought their systems (or the lack of implementation of one) through.
When you've worked in a 100-person company that teeters along on the backs of 5 people who actually know what they're doing, you learn not to expect that
specific
type of competence. Fortunately, I
do
believe that just 'dedication' and 'willingness to think about it' goes a long way. At least moreso than 'having the Amazon name' or anything similar.
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The Node system, while great, and 'amazing that no one has actually implemented it before now on a big scale', is not hard to design, it's only moderately hard to implement.
If Ashes isn't good, then Wayward Realms will do it. If Wayward Realms fails at it, another will pop up with it. If not them, someone else. The fact that Steven was the first to commit to it is great and if the rest of the game suits a sufficient amount of people, then it will absolutely hold onto its pioneer spot.
But it's not as if this will be some 'completely unique' thing, especially once people see how Intrepid does it and start basic reverse engineering the design. It looks like just tiled weighting with architectural limits. I have a literal equation for this already that I use for a Tabletop.
Are you saying 'you will play Ashes even if you like Wayward Realms gameplay better'? Or just 'any game with a Node system includes you in its target Audience'?
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Thats why 'every mmo player' isn't a target audience. If your product is 'mmo' 'anyone who buys an mmo' isn't a target. People who think it is make watered down garbage 9 times out of 10 and not just mmos. Anything. It's like if Strickland Propane said 'our target audience is anyone who buys propane and propane accessories.' No Dale, your target audience is 'people with grills'.
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