We have not received permission from beaushinkle to share the quoted post.
Thanks, actually, (I feel you and I communicate well, so just go with your instincts on whatever my weirdness evokes) answering the 'rhetorical questions' was the point because I was trying to figure out where you stand on a specific thing.
The core point was, as
@Ironhope
pointed out, they really were reacting to something beyond just the name thing. Your reduction of the concept would be valid in most cases, but it didn't seem to be for their intent. Basically, their post was 'a reaction to something' not necessarily 'an attempt to get an answer from which they could infer specific other things'.
I think Ashes was trying to get at something deeper, which I can at least 'argue for'.
"After a while, things that are very similar and for which the gameplay is the same or has the potential to be mostly the same, are Archetypes, not classes."
If we assume that they can do the Augment thing at least as well as I expect, then 'Level 24 Cleric' and 'Level 30 Apostle' don't play that different if you chose the abilities for the level 24 Cleric to be 'preparation for the Apostle'. And because that falls under the umbrella of 'things they assigned to the Cleric' in order to give you the options for both that 'Pre-Apostle' build and the 'Pre-High Priest' build, they 'have to call it something'.
One could still call it a class, but it's sufficiently differentiated that 'trying to get people to accept a new term for it' might not be a bad idea. Ashes' design structure creates a scenario unlike most other games of this type that I'm aware of. AFAIK in most better-known games that let you do this 'main and sub' combination, you can apply the sub starting really early and therefore your 'class' and the resultant gameplay are set.
So you never need a 'separate name' for 'what you are up until the point where you can apply the rest of your gameplay'. Your 'build' might be different, but it can usually be so different that 'class' applies only in the sense that overlap is possible.
I was asking if you thought that 'explicitly separating the overlap' would be enough to make it okay to call them 'classes', and the answer I infer is 'no' (if I have to reduce it down). The preferred term would probably be 'build' but this also has some connotations I wouldn't necessarily want to use if I were in their position either (I don't even like using it for my own and it fits better there because Cardinal works like what I mentioned).
Neither would I want to use 'role', nor 'path', nor 'specialization'.
I can see how it would have been really difficult for a design whose exposure to the world normally came from words, and videos, and quotes, to come up with and consistently use a new term across all 'encounters', so I see choosing 'Archetype' as a good self-priming decision. I can see why they wouldn't have wanted to imply that Ashes is 'classless' because that will make people think of Albion.
But I'll 'defend' the concept that 'I have an Apostle sharing only 50% of its chosen skills with a High Priest and furthermore changing the effects of some of the shared ones significantly and this result needs a name other than build'.
Even considering that there is a spectrum of skill choices between the 'usual Apostle' and the 'usual High Priest' that creates a gradient, that gradient could be meaningfully 'removed' by Augments. Ironhope has given us their precise perspective actually:
We have not received permission from Ironhope to share the quoted post.
I feel that Intrepid is justified in giving a specific separate identifier name to a 'Mage/Summoner'.
I feel it's okay to use a name that fits what prior MMOs would have called a character that plays like a 'standard' Mage/Summoner.
I feel that since that name would have been called 'class' in prior MMOs, players, particularly casual players, are going to call it that anyway, and Intrepid explicitly avoiding doing so is bad.
I don't feel like we can assume that anyone's expectations are being deceived yet. So, one final short analogy.
"If someone tells you that they intend to open a restaurant, and gives you a menu consisting of a lot of common variations of pasta, but warns you that 'we're not actually pasta chefs so we are probably just going to combine whatever base pasta and sauce you tell us but we're still going to advertise arrabiata', I don't think you should call this deceptive until you know that their arrabiata sucks, because it's so relatively hard to do it wrong, and arrabiata is just a term to describe a combination of some things."