Every encounter doesn't need to end in PVP

Post by Plutar on 2021-10-14 21:55:45

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Post by JustVine on 2021-10-15 19:05:18

Moderating Voip is worlds harder than moderating text. VOIP will add moderation costs and be harder to moderate by nature of the medium. That's my number one problem with it.

My number two problem with it is simple. Voip creates a type of multitasking that on average lowers critical thinking and allows for more split second comments to occur. This is in my opinion the real root of distanced based VOIP's toxicity. The fact that you have to stop doing things and actually focus on the act of communication via keyboard otoh is just as much of a benefit in mitigating this as it is an obstacle to some people. You have slightly more opportunity to read what you are about to say, and possibly cool off typing it.

Just think about people on this forum. Would it be a less interesting place if everyone here said the first thing on the top of their head? Given certain things that get edited and filtered here by several users myself included, I can say without a doubt resoundingly yes. Conversations and communities are healthier when there is some input lag on saying dumb shit on the internet.

Thankfully with modern tech hands free communication isn't impossible! You thankfully have the option to voluntarily get on discord or use the in game voip IS will be making. Such voluntary path ways allow intrepid to leave the moderation to other platforms lowering costs, and keep the in game experience of voip to groups aimed at temporary constructive alliance, changing the psychological framing of the situation towards one less prone to toxic unsocial outbursts and allow a more focused moderation approach with clearer strict guidelines allowing better enforcement.

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Post by JustVine on 2021-10-16 00:55:24

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Not really. The scope is different. The situational framing is different. The expectations are different. The mechanics are a bit different.

Screaming nonsensically in raid chat is more reasonably bannable from the chat. No such gradation exists for prox in punishment for disruptive behavior. Scrolling through a specific instance of a raid or party chat to find someone using racial slurs is more easily sorted through than a general channel that must be open at all times. Even more easily found in text.There are methods for building this more sensibly for monitoring but they cost more money and are separate methodologies and implementations than instanced group chats.
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Only if it sounds attractive or familiar is that true. As a woman I cannot tell you how many times I or other gamer women I know that have faced harassment or belittlement just for being a woman or sounding unattractive to the listener on voip.

Empathy isn't a voice only activity. Toxicity in forums happens because 1. Not everyone is practiced in empathy 2. People are fighting for their agenda and get emotional. Toxicity would happen in voice among a larger average sample size if put in a situation they percieve is confrontational rather than constructive. Just look at in person political debates for reference. Rarely goes well unless the people involved are practiced in empathy or proper debate.

And again in a constructive setting like a raid or party, the terms of social expectations are different. Voice chat makes slightly more sense in this case. And for those cases voice chat is easily available in a number of ways. Adding proximity chat will have negligible cooperative interactions in gameplay compared to the cost of moderation. Especially when you add in people's likelihood to just turn it off as default.
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Proximity chat is for unfiltered moment to moment emotional interactions. Constructive conversations happen as a result of cultural expectations of conduct and personal willingness to debate. Constructive debate is better inperson very slightly. But that isn't what proximity chat is for now is it. Get into voip or discord or, gasp, type if you want long constructive rp or team strategies. When you are playing pretend online you have far less incentive to behave. The general public time and time again shows that the lowest common denominator ruins experiences and immersion. At least when you are typing shit talk I am free to get the first hit.
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Third party convenience is exactly why Intrepid shouldn't spend money on something that already is widely available and costs more money to moderate the larger you increase the scope of the tool. Proximity chat should be excluded because it serves only small benefits for a few types of players and greater exploitation by toxic and selfish people all while costing IS more money and overhead.

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