Dev Discussion #36 - User Interface

Post by Flax on 2021-11-12 01:45:02

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Post by Whisky on 2021-11-12 02:43:05

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Post by Azherae on 2021-11-12 03:27:38

Since the question itself seems a little simplistic, I'll 'treat it as the question I think is being asked' and can just be ignored otherwise.

"Do I want cohesion and style in my menus, or do I want a lot of simpler tileable components that I can put anywhere and maybe group some together?"

I prefer scaleable over tileable, but don't care much about cohesion or style when it comes to the following:

Health and Mana/resource, of self or others
Chat window (I like playing from further away and I like being able to make chat bigger generally'
Hotbar itself (usually just turn this off whenever I can get away with it)
Cooldowns (innate sense of time, so this goes off with the Hotbar)

I care about cohesion and style when it comes to:
Menus for bag, character stats, interactions with crafting stuff.

I guess other than that, I don't care much as long as I can drag most data to the bottom of the screen instead of the top. Ability to place party member info displays laterally across the bottom of the screen instead of on that sidebar would be good, with my own just in the middle when I'm not in a group.

What I want the most, I think, is UI presets that dynamically change based on conditions, beyond just 'in Raid' and 'not in Raid'.

I want to be able to set up an 'Explore', 'Raid', 'Siege', 'Town/RP', 'Solo', and 'Fullgroup' config. If that's too much, I'll settle for just 'Solo', 'Raid' and 'Grouped', because 'what information I need' changes drastically depending on these situations, and 'where I want it' changes even more.
This is particularly true for 'where I want certain windows to open, by default'. When I'm in a group, I want my map to open in a different location on screen than when I'm alone.

I understand that fully customizable UI can cause some weird QA and performance issues, so if we must be limited relative to that for any reasons, then my basic 'requests for where to focus' are related to that.

1. Let me tile things across the bottom of the screen other than hotbars, even if just party info
2. Let me put enemy info down there too, right side if it must be restricted.
3. I want a wide chat window that can snap to either side.
4. Main map should sometimes be able to open and cover up minimap

I ended up assuming that this question is about options for performance optimization and isn't really about things like bag and character info windows, since those are things that can already be moved around.

Post by BaSkA_9x2 on 2021-11-12 04:25:39

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Post by Eternalknight7 on 2021-11-12 05:22:24

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