Controversial: Augmentation might be a bad idea if set to 25 and later
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So y'all's argument is basically:
"We don't think that Intrepid can live up to what they said about augments actually being that effective or meaningful in terms of what they change, so there's too small a chance that the situation you're describing will happen."
@Kesthely
it sounds like you're wasting your time in this particular vein of responses, because the people you're talking to don't have the same base premises as you, at all.
This is another situation where it's gonna be up to Intrepid to clarify whether or not the attitudes expressed here are the ones they are in line with, so that you'd know whether or not to engage on the topic. If you're not around, I'll probably ask it in the next Q&A for you, if it helps.
As for generality of other posters.
"I find your lack of empathy disturbing... but ultimately unsurprising."
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Are you also a person who believes that:
1) Adding Summoner to Ranger will not result in meaningful changes to the player's ability mechanics
2) Adding Fighter to Cleric will not result in meaningful changes to the player's ability mechanics
Because if so, I can see how you consider it a false statement and I have nothing further to engage on.
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There are other good reasons for this too, and why I would also request that it was at 15
if the changes are meaningful
.
Level 15 is relatively easy to reach on an alt 'just to check'. It's also the point where you probably haven't randomly found any gear that seriously starts to shift the balance of it.
If a gearpiece enhances a Templar's DPS ability more than it enhances a Highsword's DPS ability...
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