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I personally am okay with that entirely, like I always say, I come from games where just because blending happens, it doesn't actually mean that you just 'threw design out the window'. It means the blending is obvious and mostly clear. In some of those games, there was the 'these two don't blend, don't do that'. In others, it's more flexible and you get the 'I guess in this situation this blend's very specific outcome is, in fact, what you want'.
But blends are already in the game.
Clerics are DPS and Healer-Support.
How do you classify a Ranger/Bard in Ashes, then? Because at least to me, 'DPS' isn't exactly the same style of thing as 'tank' and 'support' are. How you do it, how much of it you do, what else happens because of special aspects of your abilities, while you're doing it.
Classes that I see categorized as 'DPS' generally are categorized as that explicitly because they 'focus in on that entirely and their effects are all based around doing the damage'. It's a dial you turn up or down for all but the most straightforward DPS classes.
So, if Fighter augments increase damage in some way, I'll expect to call a Ranger/Fighter a martial DPS, but what is a Ranger/Bard then? Because if it goes like it does in most less-awesome-than-Ashes MMOs, the answer will be 'useless'.