Post by JustVine on 2022-01-19 05:01:28
I don't like mmo's that only have one solution to PvE content. If the game is built in a way where there is a 'clear and definitive best answers' then it's not the type of game I like. They don't have to be built that way either.
I respect people's preference for that kind of game. It's just not for me. A game that has multiple answers allows for more experimentation. It increases the playability time for another set of people. But it also means that there can be all kinds of different groups who have different archtype combinations and specs that are efficient for their groups play style, rather than forcing everyone to eventually conform to 'the meta/'correct' style, and that's my jam. You wanna play in a group where only the tank needs to tank? That's cool with me, I just hope there is room for a group where the one that has an off tank and they have good reasons to do it, like a higher damage output on the tank since they can focus a little less on absolute mitigation, or better burst capacity, or a better clear rate on adds (just randomish concepts, since we don't have any ideas of augmented abilities.)
If the game let's you, as Jeff said, 'build your party in the way you build your character' that SHOULD mean, in my mind, that there are multiple ways to approach building a party. I can think of fairly good conceptual reasons why an off tank is a good thing to have around. The main one is that it let's tank have time to generate more damage or activate an ability that has a longer animation instead of focusing purely on enmity. Perhaps to go for their weapon proc.
I respect people's preference for that kind of game. It's just not for me. A game that has multiple answers allows for more experimentation. It increases the playability time for another set of people. But it also means that there can be all kinds of different groups who have different archtype combinations and specs that are efficient for their groups play style, rather than forcing everyone to eventually conform to 'the meta/'correct' style, and that's my jam. You wanna play in a group where only the tank needs to tank? That's cool with me, I just hope there is room for a group where the one that has an off tank and they have good reasons to do it, like a higher damage output on the tank since they can focus a little less on absolute mitigation, or better burst capacity, or a better clear rate on adds (just randomish concepts, since we don't have any ideas of augmented abilities.)
If the game let's you, as Jeff said, 'build your party in the way you build your character' that SHOULD mean, in my mind, that there are multiple ways to approach building a party. I can think of fairly good conceptual reasons why an off tank is a good thing to have around. The main one is that it let's tank have time to generate more damage or activate an ability that has a longer animation instead of focusing purely on enmity. Perhaps to go for their weapon proc.