Post by Azherae on 2022-05-06 02:48:47
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So does it come down to how the game is advertised or represented in marketing, then? I too, think of those games (even the ones I described, let's assume you pay for extra inventory like BDO - where it isn't permanent) as sub games with F2P options.
I don't personally have a definition of 'true F2P' yet, and don't have much faith in games that have them, but that brings me back to the question. Let's parallel.
If a game doesn't tell you that in order to reach 'general content enjoyment' you must play 15h a week on average, and anything below that is effectively their equivalent of 'F2P' tier and you should temper your expectations accordingly, then while obviously time is not part of P2W, would it be 'bad' in your mind for players to be brought into buying the game without being told this?
I can say that I actually DO view it as equivalent here. If a game advertises itself as 'Free to Play' and then I have to spend $15 a month to not be fodder or to get an average level of access to the content, then I've been 'cheated'. Technically LESS cheated than a game that advertises itself as 'fun and engaging' without mentioning the 'effectiveness starts at 60h a month', and then charges me a '$40 box cost'.
Ashes implies that it will offer lots of fun to casuals, but IF (hypothetically entirely) you're only able to participate in the bare minimum of the features due to PvP constantly disrupting it and you don't have time to catch up in gear to compete in this PvP, then I can see how casual players of a particular type will feel cheated. The 'Play to Win' vs 'Pay to Win' terminology isn't important to me here as the intent.
Ashes hasn't even defined 'casual' itself so I've been assuming that they are using what I understand to be the 'industry standard', but they could also just be thinking 'well there's some little stuff that you can do, you're casual so you don't care about all this other content' will be okay for people.
That would make it the equivalent of one of those games I consider to 'cheat' me, as a casual player. I'd get all invested, expecting to eventually be able to function in the content the game talks about, and then find that unless I can find more time than I have, I can't actually experience it other than as someone's punching bag.
Coming from fighting games, which routinely OUTRIGHT DIE due to this exact dynamic, there's some semi valid concerns here (yes this has all been a long buildup to Defining the Aggrieved Party).
https://www.youtube.com/watch?v=blSXTZ3Nihs