Protecting Our Casuals: Gear
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That's great but literally not what the suggestion was.
Steven says 40-50%. Why not 100%? Such games exist where your character's level barely matters and only your gear really affects anything.
Just pointing out that your reaction doesn't have anything to do with the point
@VmanGman
is making. Either way, it's probably Intrepid or number crunchers who could have input on the 'how much is too much', and we don't know Intrepid's 'idea' of 'how helpless they want people in Green gear to be vs people in Purple gear' or whatever.
As a number cruncher I can agree anecdotally that 40-50% is too much of a gap between 'standard' and 'near best in slot' if you actually want the 'casual' to have a chance. But maybe they don't. Some people design games for everyone, and some people design games to reward those who play the most and 'inspire' others to try to play more to catch up to those people. The real problem is usually that the latter doesn't happen much.
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On the other hand you might just have made the thread at the wrong 'time'.
Before anyone can see anything concrete or we even know how much 'standard' gear does relative to 'naked'.
Sure, some people have the experience of games where 50% gear would result in people getting stomped trivially, but to others, who come from games where that doesn''t happen, 50% sounds normal and 30% seems like too little, so you get some of the responses you're getting.
You've got the capacity to run the numbers and make this thread in the Alpha-2 forum when it comes up. Or wait for someone else to make it (I'm definitely gonna make it, even if it's just to congratulate Intrepid on how sweet their razor-edge balancing is).
Even if your instincts from playing in Alpha-1 told you that this number value was gonna be a problem (mine do), it probably isn't set in stone enough that trying to discuss it will lead to anything, right now.
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