Post by Azherae on 2022-06-18 23:28:17
In a 1v1 match, yeah, both the mob and the Red Mage would be less dynamic than "a party vs party" or "a party vs a ton of people" pvp. If you've killed that Elite Mob several times, you'd know roughly how to tackle its combat abilities/style. I personally wouldn't know how to deal with that exact mob just because I dunno what's my skillset in FF11, but I'd assume a high lvl player could give you a few options how to beat that mob, because they've done so a ton of times. Same applies to pvp against a singular opponent. If you know their moves, you'll know how to respond to them. And if you know that opponent's "logic", you'll have a rough idea of how they'll respond to your actions. I've experienced this in arena pvp in L2 against multiple people at higher lvls of combat ability.Do you consider the above to fall into simply 'you know his moves and how to avoid them'? I can agree that this isn't HARDER than PvP, it's very much like fighting a Red Mage in the same game, but then again, to me, Red Mages are also dynamic and can be overwhelming if they're good.
I find the two to be approximately equal, the boss is just stronger and I have to keep it up for a longer time.
This is a standard 'random roaming Elite' in a specific area. There are about... 400 different 'Elites' of this type.
And the same would apply to a Boss, unless he was completely randomized or had completely random triggers (at which point I dunno if PvErs would really enjoy that type of enemy). But in owpvp, it's always randomized. Even with locations that are usually visited by the same people, you never know how many of them might come or whether a new group of people leveled up to a point where they can farm that location so it's a completely new set of "logic and class/gear". To me that owpvp is way more dynamic than fighting mobs with predetermined sets of abilities and responses, even if they are quite varied.
Oh, THERE we go. I was actually making too many assumptions.
Yes, in FFXI, enemies have randomization and random triggers alongside their reactive ones. You have to respond on the fly all the time. It changes according to how many people have hit it, it changes according to what types of things are effective (only a few enemies do this but we know they all COULD), it changes according to who has hate.
I am once again surprised at the level of development of games that other people play. Yes, if Ashes enemies don't randomly choose between different impactful abilities, I will consider it not worth my time, I just don't play those game types.
I can have a good basic STRATEGY to deal with that mob, but if on a given day it just 'decides to spam damage instead of ever absorbing any buffs from me', I have to adapt, and FAST. Fail to adapt (or adapt back) and I lose.