Dev Discussion #40 - Enemy Indicators

Post by Dygz on 2022-04-06 20:58:34

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Post by JustVine on 2022-04-08 00:07:12

I'll add that during the Alpha there was a very fine tuned point where I was able to fight really high level enemies, but if I was even one level off I would be plant food. It saved me time and frustration knowing the audience and strength of the mob. I got fun challenges as a result.

But honestly? It also was the thing making it a viable and fun activity. I would not have pursued this without the knowledge. Dying to figure out the edge of an enemies level when the range is that fine tuned isn't a viable option and didn't solve 'level range.' Even if I look at the wiki for level ranges, having no tell for power level is just too much of a time sink. You would need a visible tell of level for a mob to prevent this and at that point you might as well just put it on a name plate or gauge strength function to save resources for other things.

Post by DrMotley on 2022-04-08 01:33:24

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