[Feedback Request] Event System Discussed in April Livestream

Post by Deepwood on 2022-04-30 16:26:56

We have not received permission from Deepwood to share this post.

Post by Azherae on 2022-04-30 16:29:35

We have not received permission from maouw to share the quoted post.

An event system cannot be for the sake of entertaining players if it is meant to be part of immersion. The player, in my opinion, must never feel 'like it's been too long since an event happened' and ALSO feel justified in expecting one.

I'll go all the way down to the most basic so that I don't end up talking about other games from my perspective. I'll put just a basic paste from Besieged pre-event mechanics at the end. But for stuff related to my opinions on events, let's use just MINECRAFT.

Let's say you're the sort of player who lives in 'villages' in Minecraft. Every so often, a 'Pillager patrol' type enemy spawns and wanders toward or into your village. They start attacking villagers, who you are possibly invested in if you were playing that way. If you're prepared, it's interesting. If you're unprepared, it's terrifying, because if you kill the leader while they are in the village, a full assault begins. That full assault is the event.

This doesn't happen often enough for the prepared player to 'expect it as a challenge to break up monotony'. It doesn't happen often enough for the unprepared player to 'be fearing the countdown, scrambling to get prepared again above all else'.

What that player type normally does with their time:
Build up their levels maybe, build houses, earn village currency to enhance their gear, mine to get iron for anvils to do the enhancing.

What that player type needs to do in the event:
Fight off 4-6 waves of relatively powerful attacking forces from multiple sides, more complicated if they didn't build up walls or defenses in all directions.

What that player needs to do to prepare for this:
Assuming they don't want to just always avoid it (there's ways to drastically increase your ability to avoid this entirely) they need to - build up their gear, optimize the village layout for defense, possibly put armor on the villagers in some versions, make sure they always have enough food and weaponry stashed.

But if these raids were so common that they were 'part of main gameplay', not only would the loop change, they would just add things like 'preparing heavily for raids' to the player's 'what they normally do with their time'. At that point, it's not an event, to me. This has to be a choice, the emotional payoff of 'being prepared for X event' diminishes when you're just 'expected to be prepared because it happens often enough'.

And unfortunately, since you did 'poke the bear'.
I'm losing interest in this game somewhat for what is possibly an unfair reason. Steven doesn't talk about anything I actually find innovative yet. There's a lot of 'cool sounding things' that are really just 'the obvious next iteration of things that the better games have done for years', as your own post kind of pointed out.

"We will have a dynamic event system." - For an MMO? this has no meaning to me. It's a 'no brainer', because games without them aren't fun and the good ones have been doing it for years, even some of the lackluster MMOs manage, and the implementation is the issue.

The fact that 'weather will change the world' is such a 'yeah... and...?' to me, that I basically don't care. I absolutely don't fault Steven for mentioning it and hyping it for all those people who have somehow never played a game with serious weather-event-spawn dynamics. Throne and Liberty is currently doing the same, talking about 'weather will change the power of your spells' because apparently people think this is new and dynamic or something.

I'm just blessed to have played things that make this all 'basic' to me, and I continue to play them. The only thing this 'event system' is offering me is 'a slightly more living version of a game I already play' without any of the guaranteed quality or any of the things that would improve it, so far, so what's the point until they show us more?

Here's the paste, this just explains the buildup to the Besieged event:
The Besieged map displays the state of the enemy armies. Each of them has a strength level, "Enemy Forces".

When this number is below 100, the enemy is "Training".
During Training the force level rises slowly.
The speed of Training depends on the number of Archaic Mirrors they have when their invasion window opens.
The force level can be lowered by defeating monsters in the appropriate stronghold. However, once it is reduced to a certain point, the rate of the increase of that force will accelerate.
Defeating a Notorious Monster inside that base will automatically reduce their force by 1.
Their force level is increased by 1 when a player inside that stronghold is KO'ed.

Post by Highborn on 2022-04-30 22:04:41

We have not received permission from Highborn to share this post.

Post by Songcaller on 2022-04-30 23:37:57

We have not received permission from Songcaller to share this post.

Post by Tyranthraxus on 2022-05-01 01:18:38

We have not received permission from Tyranthraxus to share this post.

Post by akabear on 2022-05-01 01:35:06

We have not received permission from akabear to share this post.

Post by Trax on 2022-05-01 02:52:30

We have not received permission from Trax to share this post.

Post by tautau on 2022-05-01 03:35:28

We have not received permission from tautau to share this post.

Post by Zainox on 2022-05-01 04:26:18

We have not received permission from Zainox to share this post.

Post by Dygz on 2022-05-01 05:43:49

We have not received permission from Dygz to share this post.

Post by Dygz on 2022-05-01 05:53:33

We have not received permission from Dygz to share this post.

Post by Songcaller on 2022-05-01 06:02:05

We have not received permission from Songcaller to share this post.

Post by Dygz on 2022-05-01 06:18:14

We have not received permission from Dygz to share this post.

Post by Diura on 2022-05-01 09:56:23

We have not received permission from Diura to share this post.

Post by Centurion on 2022-05-01 11:08:22

We have not received permission from Centurion to share this post.

Post by Percimes on 2022-05-01 12:59:17

We have not received permission from Percimes to share this post.

Post by Skyri02 on 2022-05-01 13:53:02

We have not received permission from Skyri02 to share this post.

Post by Liniker on 2022-05-01 14:54:25

We have not received permission from Liniker to share this post.

Post by Fohlenbraten on 2022-05-01 16:22:18

We have not received permission from Fohlenbraten to share this post.

Post by JustVine on 2022-05-01 18:37:45

I'd love for monsters out in the field increasing their amount of spawn zones and leash range in a way that can cause more 'pests' in your freehold garden if they aren't being cleared out.

I wonder if we can get burning gold sellers at the stake past pegi 16. I doubt it, but you know. Stephen mentioned putting them in the gallows a while back. I feel like being burnt at the stake might be more age appropriate AND Fit the world better. Or maybe cartoonishly electrocuting them into an ash pile via the gods smiting them on a public altar for such crimes? That feels a bit more possible to fit into pegi 16 as well.

Post by Necrophobia on 2022-05-01 19:37:26

We have not received permission from Necrophobia to share this post.

Post by Nerror on 2022-05-01 20:38:22

We have not received permission from Nerror to share this post.

Post by Rednam on 2022-05-01 21:30:04

We have not received permission from Rednam to share this post.

Post by Noaani on 2022-05-02 03:09:56

We have not received permission from Noaani to share this post.

Post by JamesSunderland on 2022-05-02 06:34:04

We have not received permission from JamesSunderland to share this post.

Post by Palmax on 2022-05-02 09:40:51

We have not received permission from Palmax to share this post.

Post by maouw on 2022-05-02 15:48:38

We have not received permission from maouw to share this post.

Post by keyress on 2022-05-02 16:16:15

We have not received permission from keyress to share this post.

Post by Trax on 2022-05-02 16:48:45

We have not received permission from Trax to share this post.

Post by neuroguy on 2022-05-02 18:28:44

We have not received permission from neuroguy to share this post.