Post by Ludullu on 2022-05-15 14:22:31
That is literally the intention though. Steven literally took Lineage 2's pvp system as it was and copied it into Ashes. It has been this way for over 5 years of development now and each time someone's scared shitless by something they don't know (because no one on the planet earth apparently played L2) and they complain about the system being broken and untested, Steven said that the game might not be for everyone, because it'll be a bit harsher than "I can pick flowers for hours and no one's got powers to stop me".We have not received permission from Alacrite to share the quoted post.
But wait! Steven went even further. He understood one of the biggest problems with L2's system. It was the one-off PK maniacs who'd run around almost naked, but due to very short ttk and to the PKer's genocidal tendencies - all the newbies and weak players would suffer, with barely any repercussion for the PKer. And to stop that Steven implemented the stat dampening mechanic, where a player can't go killing dozens of people if they want to. Hell, they'll probably won't be able to kill more than one lowbie, because the amount of corruption on them would be too big. Steven also decided to go for a much longer ttk, which also helps with that.
And all of that was done in the context of "people can attack people as much as they want, but they shouldn't kill each other as much as they want". You want to push someone away from a location? Attack them till the leave. That is an intended mechanic under this system. If your target knows that they're strong, they won't let you attack them more than once. But if it's a weak target, they'll leave even before you manage to bring them to low health.
PvErs are not the be-all and end-all of this game. But in order to balance out the scales of power, there's the corruption system that stops PvPers from becoming be-all and end-all. But you can still attack other people. Under your system, you can't.