Dev Discussion #41 - RNG
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I think they're going to go beyond that.
BDO has weather that crosses the macro-map, as well as groundwater effects when it rains, and so on. I don't know if this is a good fit for Ashes, but it's quite plausible that they are just going to simplistically implement actual meteorological models across Verra (I can do these, and I have an idea of how they would be done for games, and one of the mentions relative to the wind indicates it would be possible).
So I wouldn't ever expect weather to be cyclic or directly scheduled at all. In short, programming 'real weather sim' at the level required for an MMO is actually pretty 'easy'.
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