Post by SongRune on 2022-05-31 13:35:04
My own calculations disagree.
According to Google , 1 Acre is 0.00404686 km², making a freehold 0.00404686 km² / 2 = 0.00202343 km². (Unfortunately, arsnn was off by an order of magnitude on this constant when they tried to do similar math.)
Based on this map , the world seems to be about 60% land. We're gonna call it 50%, in order to simplify the math, and be slightly conservative. If we get to the point where the numbers are "close", there'll be something to discuss regardless.
So let's do some math.
1. A freehold is 0.00202343 km².
2. Considering only the surface, the world is 480 km². (We'll remove water later.)
3. We see that this amount of space (before we reserve any of it for other things) can be divided into 480/0.00202343 = 237221 freehold plots.
4. With only 50% land (see above), we now have 237221/2 = 1163610.5 ERROR. See my post below for the correct analysis, as well as a broader discussion of the situation. freehold plots worth of space.
5. With 50,000 registered accounts per server, this leaves us with enough room to grant each player 1163610.5 / 50000 = 23.27221 freeholds.
Put another way, (1/23.27221 = ) 4.3% of the map would be occupied by freeholds if all players chose to have one, leaving 95.7% of the map free for node structures, wilderness, grind spots, and everything else. (Remember that we've already accounted for water, and we haven't used any of the space available in the under-realms, and of course remember that freeholds must be near nodes. They won't be out in the wilderness.)
(ref: Wiki: Servers > Server Population )We were unable to determine the author of the quoted post.
(ref: Wiki: Freeholds )We were unable to determine the author of the quoted post.
(ref: Wiki: World map > World size )We were unable to determine the author of the quoted post.
According to Google , 1 Acre is 0.00404686 km², making a freehold 0.00404686 km² / 2 = 0.00202343 km². (Unfortunately, arsnn was off by an order of magnitude on this constant when they tried to do similar math.)
Based on this map , the world seems to be about 60% land. We're gonna call it 50%, in order to simplify the math, and be slightly conservative. If we get to the point where the numbers are "close", there'll be something to discuss regardless.
So let's do some math.
1. A freehold is 0.00202343 km².
2. Considering only the surface, the world is 480 km². (We'll remove water later.)
3. We see that this amount of space (before we reserve any of it for other things) can be divided into 480/0.00202343 = 237221 freehold plots.
4. With only 50% land (see above), we now have 237221/2 = 1163610.5 ERROR. See my post below for the correct analysis, as well as a broader discussion of the situation. freehold plots worth of space.
5. With 50,000 registered accounts per server, this leaves us with enough room to grant each player 1163610.5 / 50000 = 23.27221 freeholds.
Put another way, (1/23.27221 = ) 4.3% of the map would be occupied by freeholds if all players chose to have one, leaving 95.7% of the map free for node structures, wilderness, grind spots, and everything else. (Remember that we've already accounted for water, and we haven't used any of the space available in the under-realms, and of course remember that freeholds must be near nodes. They won't be out in the wilderness.)