Here is how you make people like your Combat

Post by Azherae on 2022-06-07 00:04:57

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Notably, that is not at all what Noaani said.

The entire concept was 'If you market to more people than are going to actually like your game, you are going to have a bad time'.

Fun related fact: That slowdown before the big hit in the trailer is actually there in the game. Partially to make it reactable, and partially because it really oversells the hit, so the trailer IS in fact an almost faithful representation of that class' combat.

Post by Liniker on 2022-06-07 00:17:53

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Post by Noaani on 2022-06-07 05:45:53

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Post by Aquaticmouse on 2022-06-07 06:47:39

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Post by NishUK on 2022-06-07 07:44:35

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Post by akabear on 2022-06-07 08:44:38

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Post by PenguinPaladin on 2022-06-07 12:25:11

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Post by PenguinPaladin on 2022-06-07 12:34:41

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Post by Liniker on 2022-06-30 21:14:30

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Post by Noaani on 2022-07-01 00:06:00

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