About mandatory PvP.
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WoW had faction-based free genocide w/o penalties. L2 had the previous iteration of AoC's corruption system and they didn't have to implement PvE servers. People suffered from other hardcore features that just didn't fly in the western culture, but PvP definitely wasn't the biggest reason for its death.
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My bet is that most people will complain about getting killed a few times in a week and make a much bigger problem out of it than it really will be. And it'll be on Steven to either hold out against that complaining or finally crumble under the pressure after years of telling people "this game's not for everyone". We'll see what happens.
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The chances are, there'll be more low lvl players outside of big cities, so you're pretty much dooming them for constant PKing
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A general reminder of why games might limit PvP to 'at X level'.
1. It forces people who enjoy 'griefing' others to actually level that high every time they make a 'Griefing Alt'.
2. It prevents players that understand how to exploit mechanics or leverage skills at lower levels from doing so before other players necessarily have the skills or understanding to counter.
3. It prevents the phase of the game where many people are looking for allies and friends, from becoming too unpredictable.
I mention this simply to remind that it is sometimes not 'I am higher level than you so I can kill you'. It is 'you don't know how to counter this/don't understand what I'm doing yet/don't have tools for managing this problem.
Any changes to the system that alters Corruption penalties in either direction, particularly if one can hide the connection between one's Alt and Main, will need to factor for this.
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All of the datasets I have indicate that this is a serious issue.
Multiple games have needed to explicitly take action against it.
I'm glad that your experience has been different from the players of those games. WoW really is an interesting game to use for an example.
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followed by...
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Bruh...
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