About mandatory PvP.

Post by Mag7spy on 2022-06-23 00:06:56

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Post by Azherae on 2022-06-23 00:17:55

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Yes which is fine, but you asked what I want from owPvP. And that was my answer. To me personally, if all the owPvP is just the same thing I said before that I've seen, it's just going to be an annoyance to most people.

Post by Azherae on 2022-06-23 00:22:56

A few months back (or maybe weeks? what is time?) I suggested an addition to the BH system where the PK's victim's resources would have a higher chance of dropping and would be marked with the owner's name, and the BH system itself would reward the bounty hunters for returning those resources back to the owner. I feel like this could alleviate the "loser never gets anything" problem.

I also bundled up that suggestion with another addition to the system, but that one will only become relevant after we see what Intrepid has designed on their own first.

I don't consider this sufficient. Once we see their version I'll gladly discuss lots of things, probably. I have three solutions of my own that I can see working depending on how they implement combat. But for now, as the man said 'wait and see if we're surprised'.

I'm just glad that not as many people follow this game that closely yet.

Post by Dolyem on 2022-06-23 00:28:34

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Post by Azherae on 2022-06-23 00:32:33

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Just when I was finally starting to get out of the habit of overexplaining everything I say with caveats, here you are... (this isn't about you, just my own personal struggles that I'm venting).

I always get that. OTHER people don't always get that. Then they're miserable. I want opponents. I want fun, I don't want to feel like I'm frustrating, annoying, or griefing people MORESO than an elite mob when I attack them. Because I WILL attack them.

So that's what I am asking for. "Make it so that people can learn this, so that they're inspired to learn this."

So some context for you. My team's fighting game content is almost entirely based around 'helping people get better and understand how to play the games without having the learning curve of being stomped on by real people who know all the tricks already'. We aim to showcase to beginners and people who aren't doing so well that 'hey if you understand THESE specific things, you can still have fun even when losing against top players'.

I understand that MMOs are not that. I am learning that apparently people don't want MMOs to BECOME that either. That's not strange, Fighting Gamers don't want that either. They keep complaining that games are more accessible now, that they can't just overwhelm new players with their superior knowledge, better execution, etc.

That's just not me. So just as I dream and push for this in one genre, I dream and push for it in this one. I'm sure the diehard fans will 'push me out' eventually. I'll hope that they don't push out everyone I'm 'trying to help' at the same time. Or maybe I should hope that they do, so that those people can have more fun with their gaming.

Post by Mag7spy on 2022-06-23 01:06:55

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Post by Azherae on 2022-06-23 01:07:51

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If that's what you took from it, then so it is.

I honestly don't know how to explain it to you. I also am pretty bad at understanding how you don't get it, so let's just leave it at that.

Post by Dygz on 2022-06-23 01:10:12

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Post by Ferryman on 2022-06-23 11:37:44

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Post by Dygz on 2022-06-23 14:56:43

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Post by Mag7spy on 2022-06-23 18:04:24

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Post by Azherae on 2022-06-23 19:11:01

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Are you talking to me, to Dygz or to Intrepid/overall audience? I can't tell because nearly everything you said is a projection if you are addressing me or Dygz, and a repetition of 'market copy' if you aren't.

Either way, I request that you name for me a standard new RPG, just RPG, that has the same or more success than FFXIV. You've made some claims about 'MMOs feeling subpar compared to a full RPG' but I must not be playing games enough these days because I don't know what you're talking about at all .

Post by Mag7spy on 2022-06-23 19:27:55

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Post by Mag7spy on 2022-06-23 19:32:05

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Post by Azherae on 2022-06-23 19:47:32

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Yes, I realize that. But do you understand WHY it was a disaster?

I played the prior game for many years. Myself and literally everyone I know who played it, chose not to play FFXIV. And I mean LITERALLY EVERYONE (I don't necessarily know that many people closely enough to say, maybe 30).

So if you have an MMO and then you make a 'sequel' to that MMO and don't get the attention of your main playerbase, what do you think will happen?

Witcher 3 and FFXIV have very close numbers in terms of sales.

I should probably disengage from talking to you, but I'm the type who feels the need to point out errors. I know exactly, and I mean exactly , why FFXIV needed to be reworked, and I know that they brought on someone who looked at what that game was trying to be, and explicitly decided to make it more like WoW.

Did you not even check the numbers you were claiming personally even a little bit? You can even go back and track the timelines, there's graphs.

If your point is 'MMOs have less subscribers at launch than most RPGs manage to sell in the first 6 months', I don't know how to explain to you that this isn't a meaningful point.

I'm regretting this line of discussion already...

Post by Mag7spy on 2022-06-23 19:59:09

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Post by Balanz on 2022-06-24 00:24:37

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Post by Dygz on 2022-06-24 05:50:33

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