I don't like action combat, and it could very potentially stop me from playing

Post by Mag7spy on 2022-07-11 14:59:43

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Post by Noaani on 2022-07-11 15:53:31

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Post by Azherae on 2022-07-11 16:14:36

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The argument is that the game failed to make meaningful raid content .

If NWO, BDO, Tera and Wildstar successfully made meaningful raid content... (which you know by now is defined by Noaani as 'able to support a raiding scene one might actually aim to join or hear about')

Where is it?

Post by mcstackerson on 2022-07-11 16:19:05

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Post by Mag7spy on 2022-07-11 16:24:25

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Post by Azherae on 2022-07-11 16:25:33

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I believe you may have misunderstood what I was asking for.

I am not claiming to know much about WildStar, and I played TERA too late for it to be good.

I am aware of (from cursory checks) only 6 '40 man raid bosses' in WildStar, I'm sure there are more. You can tell me how many.

TERA, I only know 8. There are certainly more. You can tell me how many.

Post by mcstackerson on 2022-07-11 16:36:32

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Post by Azherae on 2022-07-11 16:41:20

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I know this isn't the common state on the internet, but for me specifically, you can assume that if I butt in on a discussion between two other people, it's because one of them has a valid argument that they can be making but are failing to make that argument. The reason differs.

I just want the discourse to be better here. I am not on either side, I just happen to agree with Noaani's claim that Action Combat (as defined in a way that neither you nor Mag7 even agree with) does not easily support a full raiding scene.

Your discussion is still with Noaani. I'm just 'giving into my managerial instincts'.

Post by Noaani on 2022-07-11 16:43:26

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Post by Azherae on 2022-07-11 18:40:08

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But this isn't about what Action Combat can and cannot do, it's about what PLAYERS can and cannot do.

Sure you can take most/all the truly Action related parts out of Raid Encounters to make them 'work better and have more variety'. If that's what everyone wants, this is perfect.

You can also make your encounters keep all those factors and subtract some other factors so that players are physically and mentally capable of doing them, and now your encounters are less interesting. If that's what everyone wants, this is perfect.

We could probably have a discussion about which one of these we prefer Ashes lean toward, or if 50/50 sounds best, or what.

Post by mcstackerson on 2022-07-11 18:46:22

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Post by PenguinPaladin on 2022-07-11 18:47:50

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Post by Azherae on 2022-07-11 18:49:57

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Then from this we could infer which side of the 'argument' you are on.

If you put a Tab Encounter in an Action Game, and you balance it just the same, Raiders will use Tab for it. This is possibly also something you say 'yeah sure that's fine' to.

That might make a good Hybrid game. If your 'vote' to Intrepid is 'build your encounters around Tab and let Action players just accept that they won't be doing many Action things during raids' then there's literally no argument.

They're not going to remove their reticles and ground targeting because some people prefer to be in Action Mode while hitting some dragon on the foot instead of Tab mode hitting some dragon on the foot.

Post by Mag7spy on 2022-07-11 18:50:06

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