Action Combat for meele classes, tab targeting for ranged classes
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Sadly not really. The more videos I watch, the more I think that I was either in a bubble within a bubble that had hardcorer players than the usual masses or that I'm just so deep in nostalgia that I'm completely misremembering how the combat truly was. The former is kinda untestable and the latter would take me several weeks of hardcore grinding on a new server to really figure out if I'm remembering my gameplay correctly. But I don't have the energy to grind L2 that much right now
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This isn't valid though.
Because the part of BDO that Dygz understands does not require skill. You can agree with that, right?
BDO PvE does not remotely take any skill to actually defeat enemies at the recommended AP levels on the map until at BEST Pila Ku Jail (or if you try to run new Basilisk Den solo on a low mobility class I GUESS?)
Which means the most you can do is level up to unlock Rift Bosses and test your skill on those, but those are Solo, Optional, and in no way connected to any story or any RP by the game, you have to come up with that yourself.
I'm not saying Dygz never participated in these, maybe Dygz also finds Ahib Griffon and Dastard Bheg to be 'just a hack and slash encounter', but even if you could get 'Dygz PvP video' all it would tell you is what Dygz already tells everyone about any PvP skills or approaches.
Or maybe it would consist if Dygz bodying all comers because if you pay close attention, Dygz has never implied 'I have difficulty with these things', just 'I don't like them'.
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I think the last time we had this discussion, we had reached the point of 'the soft lock is useful as a counter to ping issues', and pixel level fire accuracy is less optimal.
If I only have to line up a shot, the exact position of the opponent on my screen to me can be 'correct', my opponent might have 'stopped moving' on their own side, but will still be within the range of the soft lock, unless they used a high-mobility ability before I fired.
In a Hybrid system, particularly one that we can speculate on from what we know so far (Out of Range indicators from Alpha-1, hitboxes shown on the Hammer and Whirlwind skills in recent), the high mobility effect will indeed dodge this even if you are Tab Targeted, so it doesn't matter.
I am expecting bow draw and charge times to be a thing, barring the unintuitive issues they cause that are sometimes tweaked in games for the uninitiated.
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