Animation canceling, Dodging, weaving
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Spellcasters have been able to move and cast certain abilities since the beginning. Moving did not immediately cancel any ability I could think of in Alpha-1 on Cleric. There were some where I could not move once it started, but if I could, it did not cancel anything.
Dodging and weaving can refer only to being able to move while casting or swinging, which is what we were shown. It does not imply any animation canceling is possible. I say this just to offer the other perspective. As MOBA/Fighting Game player, I have no reason to interpret those terms to mean 'using evasion abilities' far less animation cancels.
I don't care either way, but at the moment we can't claim it is contradictory.
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Love me some "fireball" Sorcerer, where Prominence's animation was so damn fast that you just had a ball of fire in front of the character
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