Animation canceling, Dodging, weaving
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If it matters to you, it isn't really about that exactly, though it does give that feeling if you play certain classes. BDO is a difficult thing to understand if you haven't approached it in a certain way.
So whereas Dygz might see them as very different, I, who have played BDO for a while, see BDO and Ashes combat as potentially being very similar. I'm really excited to see what Intrepid does with it as a result. I hope that Dygz also feels the same once it's done.
But if that happens, it'll probably be because 'Ashes will do the same thing as BDO but in a form Dygz can understand', rather than 'Ashes does something different than BDO does'.
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This would be true if BDO was just a Hack and Slash game, yes.
Or if there were no 'Hack and Slash' characters in RPGs that might play like BDO characters.
Or if every BDO character was 'flashy and overdone' and not just some.
Or if BDO's few PvE content didn't feel exactly like what Ashes felt like and hadn't moved more toward what BDO feels like rather than away from it.
Or if Ashes didn't have the same tricks as BDO for melee combat baked into the system since Alpha-1 and apparently doubled down on in the new Combat Update.
I really hope you don't end up disappointed... but I at least trust that you will test it properly once we have it and not just 'look at it and decide you don't like it because it looks similar'.
Brains do a good job of keeping up their confirmation biases though, so I'm sure you'll be fine.
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I don't even need to read what you posted to know that it's probably not going to advance this conversation...
Do I need to make a whole BDO Combat Primer post explaining the combat just so we don't keep going back and forth about this? Cause you know me, I'm both arrogant and experienced enough to do so, if it will prevent all this 'discussion'.
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I can't say whether or not you should try it. There is no need to, really, since Ashes is proceeding as it is.
It's quite tiresome to look at, yes.
The only reason I would advise picking up BDO at all ever is if you wanted to increase your understanding of certain things in game design. I cannot recommend the game to anyone whose purpose is to actually enjoy a game.
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You can definitely tell whether the combat feels right or not without spending too much time on it. I don't expect that everyone can do this, but I read every skill on someone's character in BDO that seemed to fit the kind of playstyle I like, and within like 15 minutes I was able to play fairly effectively.
People decide on whether a fighting game's combat feels right for them within a couple hours, what makes something like BDO different?
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I wouldn't worry in this case. It doesn't take hundreds of hours to understand BDO. Getting to high level, and understanding how your class both works and feels takes only a few hours. Certainly less than a weekend. The rest of those hours are perfecting your execution, timing, and reactions. Will you be able to fight everything day 1? Not a chance. But understanding your class and general gameplay is a rather achievable goal.
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Rae please just make that post. I'd rather see a wall of text that presents actual data with
some
aim at being educational than see these two arguing by passing vague misinformation between each other. It's not helping them OR other readers.
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