Post by Azherae on 2022-07-13 21:19:54
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I'll be a little disappointed if Ashes is both 'here, manage just these two bars and your Cooldowns' and ALSO 'oh yeah and you don't have lots of complex decision making to do'.
Having nice synergies is great, but with just this, I would EXPECT the First Order Strategies to be the easiest ones. On the other hand, they've said that the game may be quite niche, so maybe the PvE will be challenging and most players who don't handle challenge well will just overlevel per main content and quests and I'll still get to have difficulty.
I'm okay with 'one special mechanic or meter per Class', and Stamina. I don't hate more complex things, but I play in group, and not all my group members can keep up focus for more complex classes/mechanics, and putting strain on them indirectly puts strain on me.
For those unfamiliar, Monster Hunter works the same. Blocking, Evading, Special Skills, Sprinting, and Climbing are all Stamina based. Only thing that isn't is 'standard physical attacks and combos'.
So yes, you can 'run out of Stamina at the wrong time and die to Xeno'jiiva as a result, and similarly, Tanks can lose the capacity to tank temporarily through Stamina mismanagement (Evasion Tank particularly). This is mitigated with builds and gear, but never entirely.
There is no such thing in FFXI, just cooldowns and Mana. Jormungand therefore manipulates the capacity for defense and Tanking explicitly, as part of the Encounter Challenge, not the Standard Challenge.