Post by Ludullu on 2022-07-17 08:16:26
Just apply the same "a few random people who signed up get picked" mechanic to the social org that's responsible for PK count decreasing quest. A PKer comes to the NPC and wants to decrease his count. The NPC then assigns several people (from the list) that the PKer has to trade/talk with. The trading would be tracked by the system and would set a value to the PK count amount that is then applied to the resources being traded (prices correlated through the node's local market). The person assigned through the quest tells the PKer which resource they need and the PKer then has to acquire the number of resources that would equal the value of his PK count that was set by the system.We have not received permission from Sophisticus to share the quoted post.
The "talking" part could be a party quest/farm/boss with the assigned person that reward the assigned person with something (can be whatever) and counts towards PKers "deeds".
After all those things are done, the PKer returns to the original NPC and gets his count reduced.
At least that's how I'd do it. Obviously Intrepid have their own ideas for it and I hope they're better than what I came up with on the spot.