PVP Trophies?

Post by Veeshan on 2022-07-21 19:00:45

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Post by Srixun on 2022-07-21 21:43:03

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Post by Ludullu on 2022-07-21 22:23:53

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Yeah, and the current system allows for those one-off kills here and there. But you wouldn't be able to do enough of those "one-offs" to make them into a gameplay style, because each kill will get you deeper and deeper into shit. Which is why we say that being Red is not an intended form of gameplay.
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And if they only operate around their freehold then as soon as any BHer learns about that, they won't be able to do anything, because the BHer will just camp their ass. Or any pvper willing to help out weaker players will be more vigilant about catching any potential PKers which will, yet again, prevent being Red from becoming a gameplay style.

And if you're not PKing around your freehold - you'll have difficulties coming back to it through all the people wanting some juicy Red loot and all the BHs hunting you.

And as an additional point, if you're PKing around your freehold it means you're killing your nodemates. And if I'm a mayor of that node, I'm doing anything in my power to remove you from my node cause why da fuck would I want a dude who does his best to make my node fail.

So yet again, most (if not all) mechanics in the game work against Red players, so I really don't know how one cannot see it as a punishment system.

Post by Okeydoke on 2022-07-21 22:41:25

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Post by Liniker on 2022-07-21 23:01:12

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Post by CROW3 on 2022-07-22 00:41:13

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Post by Azherae on 2022-07-22 00:44:02

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But for those players who do not quit, the trophy is important.

IF you go 19-1 against a stronger player, wouldn't you want the trophy from the 1 win to put in your house? A memento and reminder that the challenge was not insurmountable, that with effort you might have a chance to do it again.

Post by Dolyem on 2022-07-22 04:26:15

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Post by Ludullu on 2022-07-22 05:10:35

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A lot of that will depend on how Intrepid balances corruption gain and how hard/expensive the quest for PK count removal will be.

And if both of those are on the harsher side, the PKers could just be attacked by plain green players, at which point it'd be a question of whether your guild/friends are ready to gain corruption themselves. In L2 there were no BHs. You'd just get killed by other players, so I don't see why that wouldn't be the case in a game that rewards Red killings way more than L2 did.

And as for "rare resources in far away empty places", we'll have to see if that's gonna be the case. Though even if it is, all it takes for that corrupted player to get caught after killing the gatherer is said gatherer yelling in chat "THERE'S A RED HERE WITH VALUABLE RESOURCES!" and now there's several people on your ass.
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I mean, I'll be PKing as much as I need to and will be doing my best to grind it off rather than just die. But otherwise I'd be reducing the risk to the minimum exactly because I'd be PKing people cause I need to rather than want to.

Obviously there'll be people who'll try to do this for fun, but again though, killing a few people here and there is not really a "corrupted gameplay style". That's just rare PKing. Though if people consider that kind of gameplay "Red gameplay" - they're free to enjoy that as far as I'm concerned, cause to me that'd be the path of the weak. I've seen and been a "constantly Red" player in L2, but that's mainly because you could do that in L2, while in Ashes you won't be able to.

Post by daveywavey on 2022-07-22 08:27:52

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Post by daveywavey on 2022-07-22 08:29:07

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Post by Warth on 2022-07-24 19:27:35

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Post by Mag7spy on 2022-07-24 22:57:27

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Post by Warth on 2022-07-25 06:02:57

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Post by Ludullu on 2022-07-25 06:36:30

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To me it's already balanced. Anyone who just wants to be a gatherer can just stay on lower adventure lvls and be protected by the huge amounts of corruption their killers would get. If you want to be high lvl in both - you're taking the risk of someone killing you w/o really getting that much corruption (that is, if they balance it how I'd prefer it).

And with mules giving another dose of corruption to the killer, any low-volume gatherer can move their stuff safely.

Post by Warth on 2022-07-25 10:04:24

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Post by Ludullu on 2022-07-25 10:25:54

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True. I just supposed that was the case because the 4th reference here says that others have to kill the mule in order to loot it, and I see no reason why that wouldn't give you corruption. I mainly base this on L2's pvp system, so I might be wrong, but I doubt Steven would want a ginormous exploit in his system. If the mule doesn't give corruption, what's stopping other players from just killing the mule, getting the loot and running away w/o any penalties?

Post by Warth on 2022-07-25 10:28:04

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Post by Warth on 2022-07-25 10:40:03

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Post by Ludullu on 2022-07-25 10:48:14

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Same can be said about PKing overall, so that's not an argument against mules giving corruption.
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Imo yes. If your mount gets left behind after your death or if your pursuer kills the mount first - they should get corrutpion.
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We don't know how big the "fraction of the goods" is. It could be less than 10% so now you're completely fine with looting everything you can and having enough space on your person to carry it.

Also, even if it >10% and the mule doesn't give you corruption - you're still free to just kill the mule, pick up as much as you can and run away w/o any penalties. That doesn't sound like "risk vs reward" system to me.

Post by Warth on 2022-07-25 11:07:47

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Post by Ludullu on 2022-07-25 11:25:00

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Except caravan system is an opt-in one and has its own risk/reward features related to it. And those features have been questioned multiple times in the past and will definitely be tested a lot in alpha2.
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Make mules very slow and make them not add points to the PK counter, but add as much corruption as the PKer would've gotten if they killed the mule owner twice in a row.

This way moving big amounts of resources would be an absolute chore, while PKing mules wouldn't get you into too much trouble.

As for super valuable resources, their amount will probably be limited enough to carry them on your person, at which point getting PKed with them in your mule wouldn't differ much from getting PKed with them on you.

And having mules be just a worse and more exploitable version of caravans seems very illogical to me, while them being a safer but slower way to move your resources (which also support lowbie players) seems like a good and balanced risk/reward feature. You spend way more time to transfer your stuff more safely, while caravans allow you to transfer it way quicker but with more dangers.

Post by Srixun on 2024-07-05 00:06:35

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Post by Chicago on 2024-07-05 00:59:16

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Post by Srixun on 2024-07-05 23:50:13

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Post by caertaker on 2024-07-06 14:37:14

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Post by Ripteye on 2024-07-07 07:41:23

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Post by Ayeveegaming1 on 2024-07-07 13:48:15

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Post by Aszkalon on 2024-07-07 15:59:11

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Post by Chicago on 2024-07-07 16:09:46

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