Post by Ludullu on 2022-07-30 13:35:16
That was my question
And I definitely want them to just include PKers into the flagging rules (as they kinda already are). Make it hard for party/guild groups to protect their PKer. Yes, you can't trade as a Red, but you can still do a controlled kill, so any dropped gear won't be lost.
I think Steven was thinking more about "I'm alone and a PKer and my guildmates are somewhere far away and BHs might get me before my mates can", while my question was about "I'm in a group rn and I PKed someone. Now my mates can immediately remove my corruption (depending on the quantity) and loot anything I drop, so I'm totally safe".
I personally want to avoid that kind of interaction, specially considering that you can't flag against your mates in the current system. I understand that Reds are supposed to be a separate entity within the lore of the game, but I think this is a question of what's better for the gameplay rather than just the story/lore.
And I definitely want them to just include PKers into the flagging rules (as they kinda already are). Make it hard for party/guild groups to protect their PKer. Yes, you can't trade as a Red, but you can still do a controlled kill, so any dropped gear won't be lost.
I think Steven was thinking more about "I'm alone and a PKer and my guildmates are somewhere far away and BHs might get me before my mates can", while my question was about "I'm in a group rn and I PKed someone. Now my mates can immediately remove my corruption (depending on the quantity) and loot anything I drop, so I'm totally safe".
I personally want to avoid that kind of interaction, specially considering that you can't flag against your mates in the current system. I understand that Reds are supposed to be a separate entity within the lore of the game, but I think this is a question of what's better for the gameplay rather than just the story/lore.