Post by Azherae on 2022-07-31 01:25:59
We have not received permission from Schmuky to share the quoted post.
But going red occasionally, to get resources or just kill enemies or sabotage nodes, is literally the point of being able to do this.
The feeling of 'open world risk' that many wish for, doesn't exist if there isn't at least some subset of people out there willing to go Red for items or to bring down a well-financed Node.
I'm not saying one way or the other that the game will have a specific outcome, but why should any player 'have a negative reaction' to a person 'just' because they have gone red 10 times, 100 times, 1000 times? Some people may just go 'well that's why we play this game, of course you go red 20 times a month'.
What does a guild even suffer from 'taking people who go red whenever they want to' if there are many other similar guilds in an area?
I hope that the plan to make it clear what servers have higher tendencies toward owPvP for later joiners, works out well, for this reason.