(Please read full post)Bow arrow limited arrow supply idea like Ghost of Tsushima Legends

Post by Ohmib0d on 2022-07-31 19:26:57

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Post by unknownsystemerror on 2022-07-31 19:30:09

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Post by Ohmib0d on 2022-07-31 19:44:49

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Post by Ludullu on 2022-07-31 19:58:37

L2 had limited arrows. My brightest memory about my days playing an archer was when I was challenged to a duel by another archer. We go out of town to fight, another person does the count for us to start the fight and just as the finish the count I realize that I forgot to stock up on arrows. I do 2 plain shots and run out of arrows. Luckily L2 allowed you to use skills w/o arrows. I managed to win that pvp purely through skill use, even though L2's archers mainly won their pvps by getting a huge crit on their autoattacks.

But even though that was a fun interaction, I personally wouldn't want to have that in Ashes.

Post by Ohmib0d on 2022-07-31 20:01:58

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Post by Warth on 2022-07-31 20:29:00

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Post by Ohmib0d on 2022-07-31 20:34:07

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Post by Ohmib0d on 2022-07-31 20:35:15

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Post by Ludullu on 2022-07-31 20:36:38

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Yeah, magic arrows and shit.

Post by Ohmib0d on 2022-07-31 20:39:13

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Post by Ludullu on 2022-07-31 20:42:19

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Your solution doesn't quite work for Ashes because, at least so far, the design seem to value basic attacks quite a lot (similar to how L2 did). So if you make basic attacks rely on limited resources - you're dooming archers to spend more money than other classes.

And the AoC's feature of "anyone can wear anything" doesn't quite apply here because Archers will have passive weapon skills that will boost their bow dmg (and quite likely rely a lot on basic attacks), so Archers will most likely run around with bows as their main weapon and use their basic attacks as a big part of their dps. And if they need to spend money to be a dps - they'll be the least popular dps because of that.

Yes, you could "balance it" by lowering repair costs or maybe giving a small boost to some of their stats/attacks/arrows, but any change to the bow itself would influence other classes that might utilize a bow (for me a tank is the first thing that comes to mind), while boosting the archetype's side of the equation might bring more imbalanced to an already difficult balancing act that Intrepid has to execute when it comes to designing their classes in such a manner where one of them doesn't just own every other class.

Post by Elder on 2022-07-31 20:49:19

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Post by Ohmib0d on 2022-07-31 20:51:45

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Post by Ohmib0d on 2022-07-31 20:56:18

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Post by Mag7spy on 2022-07-31 21:14:14

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Post by Ludullu on 2022-07-31 21:14:50

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Except they will because that is how combat in Ashes works (as of rn at least). Basic attacks are valued, so if your basic attacks require money to execute - you're at a disadvantage against other classes.
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Except you have limited mana so your magic arrows are not unlimited. And usually they'll be way more limited than your basic attacks, even if the arrows for the basic attacks are limited.
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Ashes won't be a survival game though. If you, as an archer, are fighting in a party and see enemy parties coming towards you - you gonna kite them. You'll spend a ton of arrows w/o an ability to get back to all the people you've shot to pick them up, because those people will just respawn or get resurrected in the fight.
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If the cost is so low - why even have it? And if you have huge amounts of them already - why limit it in the first place?

Also, AoC's crafting system won't be as easy as you make it out to be. If Intrepid do decide to go down the path of limited arrows, it'll either be a shop-bought thing or a specialized crafter thing (could also be both). And unless the archer himself went down the crafter branch of artisanry - he probably won't be able to craft good arrows for himself.

And even if you circumvent the crafting system just to let archers make their own arrows - they'll still need some resource to make them out of. And that resource will cost money. It was this way in L2 too.

Post by Ohmib0d on 2022-07-31 21:15:49

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Post by Ohmib0d on 2022-07-31 21:25:26

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Post by Warth on 2022-07-31 21:32:47

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Post by Ludullu on 2022-07-31 21:33:05

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Except most of the time the higher in lvl you go the better and more expensive potions you get, so they never really "just become cheap".
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What spam? Archers will just shoot arrows the same way they would with unlimited arrows. Literally nothing changes except for the money requirement. And no, other classes won't magically become better than archers at using the bow if arrows are unlimited. Archers will have weapon skills for bows so they'll always be better at using a bow.
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And again I ask: why have it cost anything if you mean to make the cost nothing? You're adding unnecessary steps to a perfectly fine and working system.

Post by Elder on 2022-07-31 21:45:23

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Post by Ohmib0d on 2022-07-31 21:54:25

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