(Please read full post)Bow arrow limited arrow supply idea like Ghost of Tsushima Legends

Post by Elder on 2022-07-31 21:56:16

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Post by Elder on 2022-07-31 21:59:54

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Post by Asgerr on 2022-07-31 22:00:37

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Post by Elder on 2022-07-31 22:18:28

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Post by Mag7spy on 2022-07-31 22:19:50

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Post by Ohmib0d on 2022-07-31 22:25:29

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Post by Ohmib0d on 2022-07-31 22:37:20

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Post by Asgerr on 2022-07-31 22:42:30

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Post by Ohmib0d on 2022-07-31 22:45:29

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Post by Ludullu on 2022-07-31 22:49:44

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Then the price doesn't go down and archers will be bogged down as a class because of that.
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Again, you'll be shooting brainlessly either way. It's just that in your suggestion archers will have to stock up on shitton of arrows before going out farming. And that shitton will cost a lot of money, which will make archers the less preferred class.
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You'll never be just attacking infinitely. Either your enemy's hp runs out or yours does. And you'll have enough arrows to last you several hours of farming during each farm session. And in order to have them you'll spend money, while no other class would do the same.

Your suggestion changes nothing, but makes archers' life harder for no good reason.

Post by Asgerr on 2022-07-31 22:54:52

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Post by Ohmib0d on 2022-07-31 22:59:08

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Post by Ludullu on 2022-07-31 23:01:29

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Mmos are not single player games. And most of the time their features don't quite match up. What works in one genre doesn't in the other. Especially when we're talking about a truly massive mmo like Ashes.

Post by Ohmib0d on 2022-07-31 23:06:57

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Post by Asgerr on 2022-07-31 23:07:00

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Post by Ohmib0d on 2022-07-31 23:11:19

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Post by Ludullu on 2022-07-31 23:11:59

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I mean, the only thing that sets it apart from other mmos is the node system. Pretty much any other feature has been done before in some other mmo. But nodes have nothing to do with arrows being unlimited or not, so I don't see a correlation here.

Post by Okeydoke on 2022-07-31 23:40:22

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Post by Ludullu on 2022-07-31 23:43:39

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I think an additional resource that boosts/changes attacks for all classes could be cool, but that's pretty much what augments and enchantments gonna do so it's kinda pointless.

Post by Ohmib0d on 2022-08-01 00:31:34

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Post by Mag7spy on 2022-08-01 00:42:03

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Post by Ludullu on 2022-08-01 00:48:34

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Dunno what cqc is, but weapon repair will require weapon mats iirc. Weapon mats will cost quite a lot of money (especially for high lvl weapons), so it'd be almost impossible to properly balance the cost values for arrows and mats to make them both cost the same as another class just fixing their weapon.

Also, which amount of arrows do you set the cost reduction at? Is it the value of 1k arrows? A 100? 100k? How expensive do you make the mats for arrows then? How do you control the pricing in such a way that it's properly equalized?

Do you maybe reduce the amount of mats required to repair a bow by X amount and then use that X to craft the arrows (still would have to determine a "proper" number of arrows)? But then all bows will cost relatively less than all the other weapons, while arrows might be in surplus. And this would bring an imbalance of the opposite kind, making archers cheaper to utilize than other classes.

Literally none of those issues would be present in the game if you just made arrows unlimited.

Post by Mag7spy on 2022-08-01 00:55:06

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Post by Asgerr on 2022-08-01 01:04:19

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Post by Ludullu on 2022-08-01 01:06:17

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But that's the point. Ohmi suggested a shitty design and immediately suggested a fix for said shitty design :D

Post by SongRune on 2022-08-01 01:27:24

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But that's the point. Ohmi suggested a shitty design and immediately suggested a fix for said shitty design :D

It's not a great fix. You can loot arrows if...

- You're not in a Siege where you don't have time to do so safely.
- You're not defending a caravan that's continuing to move along as you fight, leaving the corpses far behind by the time you can safely loot them.
- You're not in a raid with relatively fewer adds to loot from.
- You don't get unlucky with your loot quantity over time and gain less than you spend.

In these or many other possible cases, you have to pay money to use your basic attack.

Thing is. Ashes isn't a pure ability-spam game. Your basic attack matters . If you just spam abilities you're going to run out of MP/stamina. You have to use your basic attack to be fully effective. So in the end, it all still comes down to "you have to pay money to play your class". And sure, everyone else has to repair their weapons too. But are bows just not going to ever need repair? That goes against core requirements of the intended economic design. Bows need an item sink for the same reason greatswords do. Paying for arrows is just extra.

Post by Ohmib0d on 2022-08-01 01:39:27

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Post by Ludullu on 2022-08-01 01:45:44

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From what I've seen in this thread, quite a few people have had experiences with limited resource classes and disliked it. So no, it's not just "this is why mmos die".

And giving NW as an example of "they tried to do a risky thing and look at them now" is definitely not the best way of presenting your argument.

Either way, several people have disagreed with your point and pointed out why it is bad. You've disagreed with their counterarguments, but haven't managed to prove why your point works despite the issues listed. I don't see this discussion going in any meaningful and productive direction so I'll take my leave here :)

Post by Ohmib0d on 2022-08-01 01:51:14

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Post by SongRune on 2022-08-01 02:01:57

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So you should need ammunition. But you should be able to craft it in battle. And it shouldn't have a meaningful cost. And you should be able to normally never run out.

Forgive me, but... why?