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And usually only a particular class (or maybe even an archetype) as those. And as Noaani pointed out, aoes would only work on flagged or enemy guild players, so unless any "detect" works on any "stealth" - ya ain't seeing a player pass by.
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As I've explained in the OP, L2 had instances that I saw as open world. Noaani couldn't have convinced me of anything that I wasn't already convinced of beforehand.
NiKr, this topic is going to end in nonsensical derail due to issues with priors again.
Or go play Monster Hunter, particularly if you can find any friends to play it with, certain things about this are much easier to grasp intuitively after doing so.
We're all about the derail

At least this is my small thread that I'm fine with derailing if that happens, while I don't want to derail the main DPS thread (even though I've done it several times already

)
As for MH, aren't all those bosses "instanced"? As in, you go to a completely different place to fight them. I've seen a few streams of MH and it seemed to be just big instanced locations with cool difficult bosses. I understand the complexities of fighting and the potential razer sharp tuning of stats/attacks, but this thread was more about people's opinions on the statements made by Steven in relation to pve content. And so far, the majority seems to have high hopes of that statement becoming reality.
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You forget that Intrepid has also said that boss' will become harder if there's more than the intended number of raiders. And if the boss is literally at peak difficulty already, then any additional complications would immediately wipe the raid.
And as for controlling any other intruders - your whole guild/alliance would have to go super red in order to do that, because intruders won't need to flag up or be at war with you or do anything of the sort. They'll just run towards the boss, enable his anti-zerg mechanics and wipe the original raid. That's it. And depending on how those mechanics are triggered, the intruders might not even die, because they'd be on the edge of the boss location and as soon as they see the boss "raging", they'd just back up and take no damage while the og raid gets demolished.