Is 480km world size sufficient in comparison to other games
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Yeah, it's all about player funnels. Nodes will already do that and then if each node has 2-3 top lvl dungeons with top loots in their greater zoi - you'll have a few hundred people fighting in each one of them. And that sounds like the perfect way to spread out your playerbased across the game's content (with lower lvl people having their own dungeons and locations).
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Yeah, I forgot to add "each t6 node" at the start there. But definitely hope that t5's dungeons will have at least a few top lvl mobs in the deepest parts of the location. That would allow lower lvl parties to farm the good shit w/o fighting against the top bois, while those top bois would have no real reason to be farming a lower lvl dungeon with just a few high value mobs when they could've been farming the better dungeons.
It worked this way in L2 and was great
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