Corruption system in relation to auto-flagging in open sea

Post by Dolyem on 2022-08-29 19:19:42

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Post by Azherae on 2022-08-29 19:20:03

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And I agree with this completely. That's why I asked somewhere earlier if Steven was actually trying to make a 'bigger than ArcheAge' game or not.

If Intrepid isn't aiming that high, then it's a non-issue. The approach taken to those who disagree with this decision is correct. There's not much point in 'letting those people think that they will enjoy Ashes' and then they leave and everything looks like it is failing. Stable population is important.

I'm simply pointing out to anyone who didn't understand the potential reasoning. If the response is 'well don't play then', that's great , no sarcasm at all. I just wanted to make sure that the 'don't play then' wasn't based on 'you're not interested in PvP so don't play' and closer to 'You don't want to be annoyed by a higher population of griefer-minds, so don't play' (in your case, you find those people to be good content and I don't, as example).

Post by Dolyem on 2022-08-29 19:25:27

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Post by mcstackerson on 2022-08-29 19:27:33

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Post by Mag7spy on 2022-08-29 19:30:03

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Post by Azherae on 2022-08-29 19:31:59

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I believe your argument here is close to 'saying that Dygz and I are rare'?

Dygz has specific interest in at least two of those things and I have interest in three.

I am 'in the group of people who don't like this change but were explicitly looking forward to all those other things'. Am I correct in my understanding?

I see no reason for complexity with ships, because the Corruption system only works based on kills right now anyway, and if Naval Content is anything like ArcheAge according to my research, the ship goes down LAST. I don't understand what you are seeing. Corruption is for KILLS, not attacks. Where is the awkwardness?

Post by XiraelAcaron on 2022-08-29 19:34:55

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Post by Dolyem on 2022-08-29 19:36:01

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Post by Enigmatic Sage on 2022-08-29 19:38:12

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Post by XiraelAcaron on 2022-08-29 19:39:02

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Post by Dolyem on 2022-08-29 19:41:25

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Post by Azherae on 2022-08-29 19:41:31

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I don't see how. I admit I have not finished my research into the minutiae of ArcheAge's mechanics.

Is the person on the target ship killed by a cannon fired by someone? Cannon firer gets corruption, ship turns purple, if they want to be green they boot the cannon firer.

Is the person on the target ship killed by a magic attack? Magic attacker gets corruption. Same thing.

Is it 'worrying about being corrupted for attacking the ship because you happen to kill the green player'? Also easily solved in my mind. Green ship has all Green crew, captain can flag ship purple or not. Green ship can't fire back. Etc.

Is this above the thing we are considering 'awkward'? I just don't see it as very different from Group Land Combat corruption rules.

Post by Enigmatic Sage on 2022-08-29 19:43:08

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Post by Dolyem on 2022-08-29 19:43:49

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Post by Azherae on 2022-08-29 19:46:37

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You can add me to 'Definitely PvP' for whom the corruption system is very important.

I don't care about blatantly unfair fights because the Corruption system handles them.

If I am in ur Node, stealin' ur mats, and your 'patrol' kills me and one person gets Corrupted as a result, the outcome is good.

If I am in ur Node for exploration or travel, and your 'patrol' kills me, Corruption still works.

If I am going somewhere and a random pile of griefers kills me, Corruption still works.

The more people I have with me, the higher chance of more Corruption. If I am being attacked on my way somewhere and the attackers just 'attack on sight', I would like to be able to tell them 'no we're just passing through' and they weigh whether or not the Corruption is worth 'making sure I'm not tricking them'.

In any situation where no Corruption exists, there is no longer a reason to not just kill if they can. This now applies to the open ocean. (defenders, please do not bother responding to this by going back to the same 'well the Ocean is supposed to be dangerous, I get it, if you consider that a 'win' for your perspective, I yield).

Post by XiraelAcaron on 2022-08-29 19:46:43

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Post by Mag7spy on 2022-08-29 19:47:00

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Post by Azherae on 2022-08-29 19:49:29

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I understand, you were somewhat speaking for @mcstackerson in that, and in good faith relative to Ashes' development, and I agree that the voice of reason in that regard must be heard. I only ask that you accept that 'I just felt like it because I like ArcheAge' could be a reason too, from Steven's side, with no technical backing.

I would much appreciate being enlightened as to a scenario where Corruption would be awkward at sea. Also, I wonder if ship battles will be allowed in Coastal waters?

Will they just not develop any systems for that either? It seems to me that they would have to come up with a working Corruption system for that scenario anyway?

Post by Smork1 on 2022-08-29 19:50:27

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Post by Dolyem on 2022-08-29 19:51:40

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Post by Enigmatic Sage on 2022-08-29 19:54:21

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Post by Dolyem on 2022-08-29 19:55:51

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Post by Azherae on 2022-08-29 19:57:31

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To be clear, I'm not interested in this part at all.

This whole post is about the reasoning for the change, and whether or not it would affect the gameplay or population in a way that would lead to specific shifts.

If Steven's reason is just 'I don't feel like it, some parts of my game can just be pure PvP all the time because I like it that way', that's absolutely fine.

I feel it would diminish my experience by changing the game's population demographics, and if I am right, I'll stop playing. Other people might 'make a harder assumption than me based on their experiences' and never start. This might be exactly what Intrepid wants. It's all good.

Post by Goalid on 2022-08-29 19:58:19

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Post by mcstackerson on 2022-08-29 19:59:29

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Post by XiraelAcaron on 2022-08-29 19:59:30

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Post by Okeydoke on 2022-08-29 20:01:27

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Post by Azherae on 2022-08-29 20:01:58

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I believe I was singling myself out in an abstract way, which I shouldn't have done due to our communication issues.

So in your case I'll just ask the other question.

"If Corruption is complex in Open Seas, is it also too complex in coastal ship battles?"

Post by Enigmatic Sage on 2022-08-29 20:06:59

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Post by Dolyem on 2022-08-29 20:07:27

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