Corruption system in relation to auto-flagging in open sea

Post by Azherae on 2022-08-29 20:42:57

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Please clarify if you perceive that this high level content will be rewarding enough to be a meaningful impact on the power balance on the server.

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Post by Azherae on 2022-08-29 20:45:35

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https://www.youtube.com/watch?v=e7z_ztMxBgk


Warning: Explicit Language.

Post by Dolyem on 2022-08-29 20:46:36

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Post by JustVine on 2022-08-29 21:19:23

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I mean... I'm not sure I quite see how corruption bombing is easier at sea than on land. If anything I think it'd be harder to corruption bomb at sea because you get thrown to shore on death which is probably going to be further away in most cases than on a land respawn point.

There is a finite amount of greens you can throw at a person with out a ton of logistics as a result... And that's provided your opponent doesn't kill everyone in the encounter who could give you coordinates. Once you do, it's a lot harder to find people at sea so the Red is free to just go grind pirates and other mobs to rinse the corruption off. Feel free to point out to me what scenarios you are thinking of.

On land corruption bombing is definitely going to be a challenge and a lot easier to find the opponent via bounty hunting and return to the fray due to the difference in respawn distance and population density. IS needs to solve this problem anyway.

Post by XiraelAcaron on 2022-08-29 21:20:52

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Post by Fantmx on 2022-08-29 21:21:35

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