Corruption system in relation to auto-flagging in open sea

Post by Mag7spy on 2022-08-29 22:33:07

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Post by Mag7spy on 2022-08-29 22:37:43

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Post by Azherae on 2022-08-29 22:43:22

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Well, this makes sense to me as it is literally the essence of piracy. Pirates don't want to fight, they want you to agree to hand over some amount of resources so that neither side takes damage, and they threaten if they think you want the same thing.

Now, this doesn't work well in a world with magical healing and MP that ticks back up because the crew is still going strong 'indefinitely', but it points to something else. "Pirate" gameplay, if even meant to be remotely 'realistic', should have to involve ways of resupply and 'hostile and friendly ports' and all that.

If it doesn't, we're not really 'playing Pirates' at all, we're just sailing around blasting, even if the ships need repairs and ammunition resupply. If you can just 'sail into a harbor and restock safely' after killing off a bunch of people, I feel like the experience is diminished.

Does a Pirate Ship turn green 90s after entering coastal waters?

Post by Mag7spy on 2022-08-29 22:44:08

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Post by Azherae on 2022-08-29 22:45:33

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Please clarify if your basis for this is that you perceive that boats cannot be attacked and sunk in coastal waters, or if your basis is that you see no reason for destroying/stealing a boat to grant corruption.

Post by Mag7spy on 2022-08-29 22:46:29

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