Corruption system in relation to auto-flagging in open sea
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(ref:
Ferry Services
)
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I didn't find anything on this. I'd appreciate a citation if you do.
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That's
what was bothering me! Thanks for putting it into words.
I could assume that 'people who just want to explore' can stay near coastlines, but then, if the point of going out to sea is to take a risk (of combat?) to get a reward (of what, good items?), is the naval content going to be 'better' in terms of drops to justify this?
It
seems
like it may create a level-striation in content that my group felt Ashes was specifically planning to 'avoid'.
Not that I hate this particularly, it just seems to moreso be 'denying Dygz and similar players an option for no reason that we currently know', and the 'obvious' reason that comes to mind doesn't seem 'great' relative to the rest of design at the moment, but who knows.
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