Corruption system in relation to auto-flagging in open sea
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I'm confused... Do you think PKers fighting other PKers wasn't going to happen in the ocean with the possibility of corruption on??? I do not. There are a ton of reasons why the oceans were already going to be a red paradise, reasons I'm quite looking forward to. All the same reasons for purple or red on red play are still going to be there, just without the thrill of having to calculate corruption and how to best wash it off.
It's less risk because you can kill any gatherer and not worry about gaining corruption. You don't even have to worry about what the level gap between you and the gatherer is. Before the change, at sea, this wasn't a huge risk but still a notable one that required strategy and planning because you had to worry about other pkers targeting you for being red if you bumped into them since you are now walking extra loot. But since it's such a sparse space with a lower likelihood of bounty hunters due to the barrier to entry and there are mobs to farm, there was always a strong likelihood that you could probably rinse off your corruption.
The current set up lowers that threat period to nil and basically let's you get to kill the gatherer for free without interrupting your activities. It'd be stupid not to kill a gatherer that's lower level than you if you see them at that point. It's just free loot. You don't have to worry about going red while fighting them and their friends either. But Pker on Pker interactions for control over the hunting grounds or treasure were always going to happen. That's just basic play in owPvP.
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