PvX tilted towards PvE High Risk vs High Reward

Post by Okeydoke on 2022-09-02 00:31:53

We have not received permission from Okeydoke to share this post.

Post by maouw on 2022-09-02 02:36:03

We have not received permission from maouw to share this post.

Post by Azherae on 2022-09-02 02:59:29

We have not received permission from maouw to share the quoted post.

No, not quite. That falls apart as soon as a group has a designated pair of Sacrificial Reds to do the dirty work.

This is also never about 'PvPers just going to harass people'. It's about the fact that as soon as you make the game such that 'The strongest PvP-er always has the highest chance of getting what they want', and add on 'they do this by going through anyone less PvP-endowed', there's a change to the way people approach the game.

Now, that change might be what Intrepid wants, but it doesn't go away because difficult dungeons exist, it just gets worse because it's easier to disrupt a situation and cause the PvE group to lose their target without actually gaining corruption personally.

Post by Rando88 on 2022-09-02 04:16:04

We have not received permission from Rando88 to share this post.

Post by George_Black on 2022-09-02 04:32:10

We have not received permission from George_Black to share this post.

Post by Dolyem on 2022-09-02 04:42:52

We have not received permission from Dolyem to share this post.

Post by Veeshan on 2022-09-02 04:52:49

We have not received permission from Veeshan to share this post.

Post by akabear on 2022-09-02 05:00:58

We have not received permission from akabear to share this post.

Post by PherPhur on 2022-09-02 07:43:12

We have not received permission from PherPhur to share this post.

Post by PherPhur on 2022-09-02 08:11:45

We have not received permission from PherPhur to share this post.

Post by PherPhur on 2022-09-02 08:57:02

We have not received permission from PherPhur to share this post.

Post by Noaani on 2022-09-02 11:04:05

We have not received permission from Noaani to share this post.

Post by Noaani on 2022-09-02 11:21:08

We have not received permission from Noaani to share this post.

Post by Warth on 2022-09-02 12:06:34

We have not received permission from Warth to share this post.

Post by Noaani on 2022-09-02 12:23:59

We have not received permission from Noaani to share this post.

Post by hleV on 2022-09-02 13:09:54

We have not received permission from hleV to share this post.

Post by Mag7spy on 2022-09-02 13:39:04

We have not received permission from Mag7spy to share this post.

Post by Azherae on 2022-09-02 13:44:05

We have not received permission from hleV to share the quoted post.

The one more efficient at killing the enemies wins. In most cases in older games, and I believe in Lineage, the other leaves.

(I'm not sure if you've genuinely never experienced this in a difficult/complex PvE game, so lmk)

Post by Dygz on 2022-09-02 14:00:48

We have not received permission from Dygz to share this post.

Post by Warth on 2022-09-02 14:08:44

We have not received permission from Warth to share this post.

Post by Warth on 2022-09-02 14:14:33

We have not received permission from Warth to share this post.

Post by hleV on 2022-09-02 14:21:29

We have not received permission from hleV to share this post.

Post by Warth on 2022-09-02 14:22:33

We have not received permission from Warth to share this post.

Post by Mag7spy on 2022-09-02 14:28:43

We have not received permission from Mag7spy to share this post.

Post by Azherae on 2022-09-02 14:32:49

We have not received permission from hleV to share the quoted post.

I don't see how you reached this conclusion exactly , but if I go with it...

The PvE player does not have an explicit choice to engage in PvE as a way of trying to defeat the PvP skill of the PvP player in most games. If Ashes provides this as a small number of other games does, great.

The PvP player always has the choice of either 'trying to win in PvE' or 'trying to win in PvP', but they should obviously (let's assume builds are different) focus on the PvP using their skill because they 'would lose the PvE'. They don't need to 'request the terms of the contest'.

If 'an enemy Mob seeing their Player target get attacked' would immediately switch all adds/some portion of hate to the challenger, forcing that Challenger to PvE, then that would be 'fair'. Similarly, the PvP player going 'ok I'll prove I can beat them almost as well as you, so duel for spot', would be sensible, if it could be incentivized or maintained.

Corruption is the incentive.

If a PvX player had enough skill in PvE to make life difficult for the PvE player they are challenging for the spot, then they should do as @NiKr implied. Outfarm. They could even say 'You want to duel for this spot or should we compete for the farm?' or similar.

A game with a good culture or mechanics to incentivize these things would be better than a game where the optimal solution of the PvP player is, for example 'debuff and hit the PvE player while they are mid-combat and hope the mob kills them', and where the optimal solution of the PvE player is better than 'figure out a way to drop too many enemies into the cleave range of the PvP player who chooses not to PvP (to avoid corruption) so that they die'.

Post by hleV on 2022-09-02 15:10:46

We have not received permission from hleV to share this post.

Post by Dygz on 2022-09-02 15:15:43

We have not received permission from Dygz to share this post.

Post by Warth on 2022-09-02 15:31:13

We have not received permission from Warth to share this post.

Post by Warth on 2022-09-02 15:43:02

We have not received permission from Warth to share this post.

Post by Mag7spy on 2022-09-02 15:48:20

We have not received permission from Mag7spy to share this post.