Post by JustVine on 2022-09-12 18:24:35
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I like the idea of 'nonprogression' based 'quests' and 'competitions'. These events fit really well as an extension of happiness based investment quests. The event system is the sort of system that let's node communities host their own festivities and create their own sense of 'life' outside of the humdrum of siege, caravan, raids and guild wars. While I still think this type of thing should be largely 'global' and created by IS, giving tools for 'local' level events for nodes to effectively make their own holidays or host their own user generated 'quests'/'content' is probably a good tool to put in the belt.
I feel like games that have used this system in the past have fallen flat more so because they fail to produce global/publisher driven events themselves leaving it entirely to the players rather than the concept of user directed content with an established set of guidelines, costs, rewards, and purpose in other systems in the game. As an RPG it's useful for the game to give these tools directly rather than relying wholly on player activity as moderation both moderate the level of impact such events can have on the over all game play.
After all, we don't want unimmersive events, useless events, or events that have disproportionate impacts to the area compared to others. IS is still largely responsible for keeping up general activity levels in their game and games that rely too heavily on user generated content tend to flop in the long run. Yet it still has great potential if it's actually integrated into systems in a way that if not performed doesn't cause a total collapse of player activity or give guilds 'yet another tool for exploiting the game through sheer numbers'. So in a sense codifying such things and integrating them into the various systems in game can create a sort of hybrid user/producer published content that I think that more games could use. Elite Dangerous really pushes on some game play boundaries I'm surprised isn't more common given how effective they are.