Remove Family summon
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For various entertaining reasons you should set this quote as your forum signature.
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Here's a definitely super fun and not at all a bad idea: let's allow summoners summon people but make the cost for that action a sacrifice to the corruption
Want to summon your whole 40-man guild to some place? Murder 39 people to do so
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And that's why I wanna test it in alpha2 cause rn I see no reason why your supposed friends will be a fucking hour away from you for no god damn reason, considering that we're supposed to level up our own nodes and have enough content around our node to justify leveling it up.
The family summon system is a really weird thing to me, but maybe I'm missing some crucial piece of the bigger picture that Intrepid has planned so we'll have to see in testing.
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While I did use this feature a ton in L2, there's also the fact that L2 had TPs overall. And once you got Noblesse you had even more options of TPs, especially deep within dungeons. So summoning dudes to your location deep in a dungeon didn't seem as that big of a problem there.
But imo Ashes should prevent people from any kind of summoning inside dungeons because traversal is way more important here.
You want to replace a party member after having spent a ton of time fighting through mobs and war enemies? - Go do that again to deserve the ability to do that.