New Worlds Gathering/Crafting system is "S Tier" and should be replicated.

Post by WHIT3ROS3 on 2022-09-13 02:03:26

We have not received permission from WHIT3ROS3 to share this post.

Post by Ludullu on 2022-09-13 02:05:30

We have not received permission from WHIT3ROS3 to share the quoted post.
And how many t1 items would you get for one instance of gathering? Is it 1? 10? 50?

If it's 1 - that noob ain't providing shit, because it'd take him ~5h to farm that amount of wood himself (that is if it takes 5 secs to cut a tree and move to another one). So most likely the guild would just buy that wood for super cheap from the dedicated gatherer guilds who've been farming that shit for days/weeks/months and have millions of them.

If it's 10, or let alone 50, then the whole guild should already have way more than 4k on them just through cutting wood here and there or from their personal storage. Well, that is if everyone is able to gather t1 stuff.

While if it was 1 wood per cut down tree with choppable trees being rare and a requirement of 400 wood, that noob would be able to provide a fair chunk of the overall amount (assuming one tree each minute of uncontested farming). That gatherers guild would have a higher price on each piece so it would be more viable to farm the trees yourself, utilizing your noobs/casuals while giving them a bit of protection if needed. And the ship building guild wouldn't really have too much wood in their storage because they most likely weren't going out to high volume forests to specifically farm trees, so, again, actions of casuals/noobs would be more valued.

Post by Ludullu on 2022-09-13 02:07:26

We have not received permission from WHIT3ROS3 to share the quoted post.
Yep, we'll just have to see who yells their feedback louder B)

Post by WHIT3ROS3 on 2022-09-13 02:07:28

We have not received permission from WHIT3ROS3 to share this post.

Post by Ludullu on 2022-09-13 02:33:59

We have not received permission from WHIT3ROS3 to share the quoted post.
And your scale doesn't seem to match what Intrepid's going for. In Ashes a crafter doesn't seem to be required to craft for thousands. At most you'd maybe craft for a few hundred, if that's how many people live in and move through a metropolis. Though even that is somewhat unlikely because some of those will be in guilds with their own specialized crafters and far from everyone who moves through the city would want to craft something.

And considering that one player can only master 2 specializations from the whole crafting tree, your choice of crafting will be even more limited which leads to an even smaller scale.

The same applies to all gatherers and processers, and if Intrepid wants to have all of these professions to be at least somewhat equally appealing - they'll need to balance the amount of resources, that any given gatherer can get per hour, with the amount of resources required in each respective branch of other artisan trees.

And on top of that, they'll need to have at least somewhat logical values of carriables in order to justify mule and caravan use. If I can chop every tree and get several pieces of wood from each one, I'll end up with hundreds of pieces after just a bit of farming. Do I carry that on myself or on my mule? How fast would I need to return to the nearest point of storage?

And as a comparison to that, what about a plant gatherer or a hunter. Plants and hides should weigh less than tree pieces which would mean that those gatherers can spend more time gathering their stuff while a lumberjack would have to spend a fair bit of time going back and forth between the forest and the storage. Which would probably lead to those gatherers having a much more valuable yield of resources than a lumberjack would for the same amount of time. Especially if we consider that the recipes would have to account for all trees being choppable so the requirements for wood would be higher by default.

If I was a lumberjack I'd feel bad about my time being less valuable than that of some other gatherer's. Especially if my few hundreds of wood pieces sell for 1 cent a pop (because everyone can chop wood), while rabbit hides sell for way higher (because there's only so many rabbits that could be killed at any given time).

All of these interdependencies and feelbad moments seem like a huge con rather than a benefit to me.

Post by Sapiverenus on 2022-09-13 02:44:30

We have not received permission from Sapiverenus to share this post.

Post by WHIT3ROS3 on 2022-09-13 04:08:03

We have not received permission from WHIT3ROS3 to share this post.

Post by WHIT3ROS3 on 2022-09-13 04:11:18

We have not received permission from WHIT3ROS3 to share this post.

Post by Sathrago on 2022-09-13 04:25:36

We have not received permission from Sathrago to share this post.

Post by Sapiverenus on 2022-09-14 00:51:05

We have not received permission from Sapiverenus to share this post.

Post by Fantmx on 2022-09-14 01:48:49

We have not received permission from Fantmx to share this post.

Post by Sathrago on 2022-09-14 02:47:40

We have not received permission from Sathrago to share this post.

Post by WHIT3ROS3 on 2022-09-14 04:17:44

We have not received permission from WHIT3ROS3 to share this post.

Post by Sapiverenus on 2022-09-14 05:13:12

We have not received permission from Sapiverenus to share this post.

Post by Sapiverenus on 2022-09-14 05:15:12

We have not received permission from Sapiverenus to share this post.

Post by WHIT3ROS3 on 2022-09-14 05:27:48

We have not received permission from WHIT3ROS3 to share this post.

Post by Sapiverenus on 2022-09-14 05:46:48

We have not received permission from Sapiverenus to share this post.

Post by Liniker on 2022-09-14 12:25:56

We have not received permission from Liniker to share this post.

Post by Kreinster on 2022-09-14 13:11:25

We have not received permission from Kreinster to share this post.

Post by Heliux on 2022-09-15 17:58:41

We have not received permission from Heliux to share this post.

Post by Volgaris on 2022-09-15 19:36:29

We have not received permission from Volgaris to share this post.