Leveling Only PvP

Post by Ludullu on 2022-09-18 17:06:46

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It's not phases and it's not mandatory. But a lot of people will want to farm the same limited content and the only way they can get to farm it optimally is to kill other contesters in pvp.
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Personally for the winner it might be beneficial, but in the bigger picture there's always loss, because a lot of pvp events sink mats, while even plain open world pvp still decays your gear and there's a chance that the winner might've used gear whose repair costs are higher than what that winner looted off of their victim.
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The profitable effect is fighting back and winning so that you can continue progressing. This is also why you lose less stuff when flagged. Intrepid's trying to promote proper pvp and make people understand that fighting back is beneficial in more ways than one.

Post by Azherae on 2022-09-18 17:52:55

@Zazariel

Overall you are right, that on the SURFACE there is no reason at all to PvP before max Level.

Using only the design principles we know right now, if you can level quickly, that's what you should always do, especially if levels are a meaningful contributor to PvP success. It would always be in your best interest to get levels high and simply fight anyone who tried to explicitly prevent that.

I'm not saying this is what will happen, but I am confirming for you that based ONLY on what we know RIGHT NOW, there is no good reason to ever have 'sensible' PvP before max level except that max level will take long to achieve and some reasons for PvP might come up on their own before then.

Post by Aerlana on 2022-09-18 17:55:33

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Post by Zazariel on 2022-09-19 15:39:27

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Post by Strevi on 2022-09-19 16:27:07

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Post by FuryBladeborne on 2022-09-19 19:27:02

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Post by Noaani on 2022-09-19 23:40:14

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Post by Ludullu on 2022-09-20 01:13:52

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I was about to write something like this. People are super used to playing at endgame (and yes, in the long run you only play there), but properly designed games have all kind of content throughout the whole leveling process.

L2 had pvp from the very start. And then had pvp at pretty much most lvls because leveling locations were the same for everyone. And with nodes working how they will, there's definitely a high chance you'll have to fight for your farm spots or quest mobs and then on top of that you'll have all the node leveling, which will probably include early caravan runs and stuff like that. And sieges (both node and castle) will also start asap because powerful people will want to change the landscape to their benefit and that might require some restructuring.

And we'll most likely see early guild wars and stuff like that, because low lvl bosses will definitely be limited in their amounts and people will want their loot because farming them will most likely provide you with best gear way faster than just farming mobs or doing quests.

Post by Zazariel on 2022-09-20 22:34:51

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Post by Noaani on 2022-09-20 23:14:50

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Post by George_Black on 2022-09-20 23:48:14

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Post by Sapiverenus on 2022-09-21 03:18:19

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Post by Zazariel on 2022-09-21 08:14:53

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Post by Ludullu on 2022-09-21 08:19:09

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Lineage 2 had this exact flagging system and had a shitton of pvp.

Post by Noaani on 2022-09-21 08:23:28

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Post by Sapiverenus on 2022-09-21 10:41:06

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Post by Zazariel on 2022-09-21 10:54:22

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Post by Sapiverenus on 2022-09-21 11:02:57

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Post by Zazariel on 2022-09-21 11:53:03

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Post by Dygz on 2022-09-21 20:12:25

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Post by Noaani on 2022-09-21 20:17:24

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Post by Sapiverenus on 2022-09-22 01:39:05

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Post by TheWandered on 2022-09-23 03:20:52

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Post by Sapiverenus on 2022-09-23 04:07:01

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Post by Zazariel on 2022-09-26 14:05:17

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Post by bloodprophet on 2022-09-26 23:46:57

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Post by Noaani on 2022-09-26 23:52:24

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