Dev Discussion #45 - Gathering and PvP

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Post by Azherae on 2022-09-22 22:23:19

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I dislike having the 'protection' be after pickup instead of 'after a time period following the pickup' for three reasons.

#1: CONFLICT
I think that if I run up to a resource and swipe it from someone, especially if it was rare, they should be able to try to kill me for that resource immediately . They literally just watched me take it, they know I have it.

#2: TEAMWORK
I think that I would like being able to team up with friends or just 'other friendly gatherers'. If two people take turns gathering the same materials, and then letting the timer run down to 'secure' them while the other person gathers those and the first maybe focuses on something else, I think the situation is better, and easier for the Devs to tweak that timer than the other.

#3: TRAVEL
I think that certain areas are more likely to have chokepoints where gatherers can be ambushed, but this seems like it shouldn't be the way it is done? I would like if a player who wants to kill a gatherer has to go INTO the mine and get past all the same dangers if they want the same rewards, instead of 'sitting at the exit waiting to jump the gatherer when they exit'. I think that would be more interesting usually . If you gathered something an hour ago, I feel like you should have at least LESS of a chance of dropping it.

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Post by Ludullu on 2022-09-23 00:31:59

Nope. I prefer current design because it encourages people to at least try and defend themselves.