Post by Azherae on 2022-09-30 21:22:44
I speak only for myself, not group, here, and I do not normally play Ranger nor do we currently have a dedicated one guaranteed.
What aspects of the basic range weapon attacks are important to you?
Proper balance on the movement speed allowed for ranged classes is all I ever really care about, as the game becomes frustrating and annoying in PvP and certain PvE situations without it. It will be bad enough for it to be 'possible to be sniped while fighting a mob or boss' as it is, not being able to quickly deal with the attacker is a nightmare.
When it comes to Ranger archetype fantasy, what are you wanting to see and not wanting to see?
I have no opinions on the Ranger archetype fantasy, they should be whatever they like. I see Rangers as just 'the ones with the bow who focus on using it well' and maybe 'trackers'. Beyond that, whatever makes them happy.
Are there types of basic range weapon attacks in other games that you feel are done well? If so, in what ways?
Is there anything in particular you’re excited or concerned about regarding what was shown with the basic range weapon attacks and the Ranger archetype?
Ranged Basic attacks are by nature, basic, you point and shoot. Monster Hunter does well. Once you get into the realm of Tab Target games or Tab-Target-Adjacent games like Ashes, it doesn't really matter, I think. You just point at the enemy, hold down the button, and let the arrows fly!
My concern was noted above. The Shortbow movement speed seemed too high, though I don't necessarily feel like I want a change to it, moreso I would prefer a loss to accuracy or damage if the ShortBow shoots while moving. I don't mind being kited, I mind being kited without my opponent having a reason to consider not doing that .
What aspects of the basic range weapon attacks are important to you?
Proper balance on the movement speed allowed for ranged classes is all I ever really care about, as the game becomes frustrating and annoying in PvP and certain PvE situations without it. It will be bad enough for it to be 'possible to be sniped while fighting a mob or boss' as it is, not being able to quickly deal with the attacker is a nightmare.
When it comes to Ranger archetype fantasy, what are you wanting to see and not wanting to see?
I have no opinions on the Ranger archetype fantasy, they should be whatever they like. I see Rangers as just 'the ones with the bow who focus on using it well' and maybe 'trackers'. Beyond that, whatever makes them happy.
Are there types of basic range weapon attacks in other games that you feel are done well? If so, in what ways?
Is there anything in particular you’re excited or concerned about regarding what was shown with the basic range weapon attacks and the Ranger archetype?
Ranged Basic attacks are by nature, basic, you point and shoot. Monster Hunter does well. Once you get into the realm of Tab Target games or Tab-Target-Adjacent games like Ashes, it doesn't really matter, I think. You just point at the enemy, hold down the button, and let the arrows fly!
My concern was noted above. The Shortbow movement speed seemed too high, though I don't necessarily feel like I want a change to it, moreso I would prefer a loss to accuracy or damage if the ShortBow shoots while moving. I don't mind being kited, I mind being kited without my opponent having a reason to consider not doing that .