To the Action Combat Fans
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Technically they are the exact same amount of skill because developers design for the information conveyance cap which is whatever FPS the game runs at.
You know this.
Just assume that Tab games get to the cap differently, like fast Fighting Games do (I'm assuming you played at least one of these sometime).
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I don't understand what this has to do with anything, I was referencing fast and complex Fighting Games, right?
My character in Under-Night has like 60 moves/options from neutral... I'm not sure if you're trying to say that 40 isn't enough so the cap isn't high enough for Tab?
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Right, I was just trying to figure out what you meant by the 40 skills thing, sorry.
I'm saying they take EQUAL amounts of skill because depending on the speed of information reaching you, you have to make the same number of decisions, and the speed of information for making those decisions is limited by the literal FPS of the game (and some human limits, but let's just be ridiculous and act like most humans can make 60 decisions per second)
So if a Tab Target game causes you to make the same number of decisions, and press the same amount of buttons, in the same amount of time, the skills are just different. It COULDN'T go to Action then, there would literally be no time left to press anything.
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Yes of course, sorry for the hyperbole. Good players make 10 or so decisions per second I think it is? Double recognition?
(I'm not sure if you're just saying 'no Tab games ever make humans hit their max decisions per second', and I don't want to assume, please clarify if you are saying that)
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Well, as NiKr pointed out, most Tab Target games are PvE mostly, but I would like to not go down this specific path unless you are going to not just be dismissive and say 'prove it' or 'lol no it isn't' if I say Lineage 2, ArcheAge, and EQ2.
I feel like you're twisting my words to make a different point, but maybe not? Can we agree that ArcheAge, at LEAST, can make a player hit max decisions per second?
EDIT: Here's a video I guess. I don't know how good this player is, Noaani is the ArcheAge PvP master around here.
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Sorry, again, I have downgraded that to 10 per second. I shouldn't use hyperbole here.
So the movement, retargeting, and the aiming of the abilities isn't equivalent? To me, 5:03 definitely looks like gets close, especially since you have to pay attention to all the information coming up about buffs that are ending.
Their movement and camera movement also don't look simple or random.
I don't think I could find a video of a game where someone was overloaded, that's kind of my point? That would just be bad design, right? I'm moreso asking what you feel would need to be ADDED to this to make it more skilled.
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Thank you, I feel I understand better now.
I personally enjoy games with lots of buffs like Lineage and ArcheAge, it is part of why I'm here, because I feel like Steven probably also does (but I don't know, maybe that will be one of the parts of those games that he does not recreate).
I enjoy the thinking and timing and coordination with others that these things provide. But your perspective is now clear to me.
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