Post by Ludullu on 2022-10-12 19:46:50
Again though, what's the attacker's goal in this situation?We have not received permission from Electronn to share the quoted post.
Was it to just kill the green? Was it his resources? Was it the farming location?
If it's the first : as I said, the attacker won't be able to do it for too long, because they'll get hunted or get too much stat dampen due to high corruption.
If it's the second : I'd assume the goal would be to get as much as possible, right? So anything that is not a green kill would be a hit against the goal. Either you stop or the victim runs away - and you have no loot at all. If the victim fights back and you die - you've lost time (in the context of you having low-mid gear and no mats on you). If victim dies - you only got half as much as they had on them.
And in case you did manage to kill the green and loot their mats, you're now a hunted player with a ticking bomb on you. The mats you got would most likely get lost if you die and you'll lose even more gameplay time. And depending on how Intrepid designs gathering locations, you might not even be able to find mobs to clear corruption in a short amount of time, so the chances of you dying as a red go way up. So the risk gets higher.
And if it's the third : you'd only benefit from your victim running away, because the kill was never the goal. But in every other situation you'll risk more stuff. If victim fights back - you're now at lower hp and any thirds party player can kill you easier (or mob could too). If they don't fight back and die to you - you have a timer, in which you must clear corruption or your good gear will decay (assuming good gear because you came to farm). If the victim only hits you back once, guess that'd be the same as them running away, in terms of risk, but I don't see this happening as often cause imo that'd be waaay too illogical on the green's part.
Also, you don't see how much hp your victim has, so you still risk becoming a Red if you keep attacking, even if you think that your attacks shouldn't kill the victim from their lowest nameplate decay state.