Post by Azherae on 2022-10-17 18:29:09
My suggestion is a bit too involved but if I distill it down...
If the game has deconstruction, and you can learn anything from it, then I feel the minigame should be on the deconstruction.
You could still gain levels. You could make something and then deconstruct it. You could put the RNG on the Deconstruction/Tweak/Study without most people crying about it I think?
A bot or a person who is crafting too much won't end up with an oversaturation of product as easily. We would also be able to get a lot 'more' levels out of high level gear without causing this problem. You're literally burning money (or rather, throwing it back into the economy) and depending on how long you do it, taking items OUT of the economy for this.
You could have progress bar advancement for Recipes of 'a weapon or gear piece that was found', so that the Crafter wants to deconstruct it.
Of course, none of this applies to things like Processing anyway, but I don't think people are as stressed about 'RNG quality' for cake/pie.
If the game has deconstruction, and you can learn anything from it, then I feel the minigame should be on the deconstruction.
You could still gain levels. You could make something and then deconstruct it. You could put the RNG on the Deconstruction/Tweak/Study without most people crying about it I think?
A bot or a person who is crafting too much won't end up with an oversaturation of product as easily. We would also be able to get a lot 'more' levels out of high level gear without causing this problem. You're literally burning money (or rather, throwing it back into the economy) and depending on how long you do it, taking items OUT of the economy for this.
You could have progress bar advancement for Recipes of 'a weapon or gear piece that was found', so that the Crafter wants to deconstruct it.
Of course, none of this applies to things like Processing anyway, but I don't think people are as stressed about 'RNG quality' for cake/pie.